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Practical Game Development in Unity 4: Level 1

Course Summary

A beginner-friendly, pragmatic approach to building video games in the Unity game engine!


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    Course Syllabus

    • Unity 4 Basics
      • VTM Introduction
      • Overview of Unity 4
      • Game Objects, Components, Meshes, Materials and Lights
      • Introduction to Unity Scripting
    • Enemy Missiles
      • Missiles - Part 1
      • Missiles - Part 2
      • Dealing with Pivot Points in Unity
    • Friendly Missiles and Buildings
      • Missile Silos - Part 1
      • Missile Silos - Part 2
      • Missile Silos - Part 3
    • Tying it all Together
      • Level Management
      • Points, Wining and Losing
    • Making it Pretty, and Wrapping it Up
      • Particle Effects
      • Conclusion


Course Fee:
USD 59

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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