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HTML5 Game Development

Course Summary

Build two HTML5 games in two hours with these fast-paced beginner-friendly videos

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    Course Syllabus

    • Planning Your First Game
      • Planning Your Game
      • Setting Up Your File Structure
      • Setting Up HTML and JS
      • Drawing Basic Shapes with EaselJS
      • Implementing Your First Game Object
    • Creating the Core Game Logic
      • Displaying Multiple Objects on Stage
      • Adding Click Input Events
      • Adding the Game Logic
      • Adding the Game Over Logic
      • Restarting the Game
    • Adding Graphics to Your Game
      • Preparing Your Graphics
      • Adding Graphics to the Game
      • Preloading Graphics
      • Adding Custom Web Fonts
      • Making Your Game Mobile-friendly
    • Planning Your Second Game
      • Planning the Rush Game
      • Defining the Game Object Class
      • Creating a Platform Class
      • Creating Movable Game Objects
      • Adding Platforms to Your Stage
    • Game Objects and Collisions
      • Handling Platforms and Hero Collisions
      • Implementing the Obstacle Game Objects
      • Handling Obstacle and Hero Collisions
      • Handling Collisions with Generic Methods
      • Implementing the Detection Score Counter
    • Character Movement and Input Handling
      • Adding Gravity to the Level
      • Applying Gravity to the Hero
      • Making the Hero Run
      • Making the Hero Jump
      • Handling Hero-Obstacle Collisions
    • Adding Graphics and Animations
      • Creating the Rush Game's Graphics
      • Integrating Static Graphics in Rush
      • Using EaselJS Sprite Sheet Animations
      • Creating the Dynamic Platform Width Logic
      • Preloading Graphics and the Progress Bar
    • Polishing Your Final Game
      • Creating a Main Menu Scene
      • Create a Game Over Scene
      • Displaying Scores
      • Displaying a Scoreboard
      • Finalizing Your Game's Web Page

Course Fee:
USD 40

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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