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Introductory Game Development Course with Construct 2

Course Summary

Learn what is required to make a game by breaking down the requirements of a Flappy Bird game and cloning it with C2~

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Course Syllabus

• Introduction to 2D Game Development and Construct 2
• Course Introduction
• Lesson 1: Breaking down the requirements
• Lesson 2: Introduction to Construct 2 User interface
• Lesson 3: Layout Basics
• Basic Objects
• Lesson 4: Basic Objects - Part 1 (Sprite Objects & Image Editors)
• Lesson 4: Basic Object - Part 2 (Inserting Images & Animations)
• Making it Fly!
• Lesson 5: Make it Fly! - Part 1 (Bullet behaviour, Variables & Touch)
• Lesson 5: Make it Fly! - Part 2 (Events)
• Adding the Obstacles
• Lesson 6: Adding the Obstacles - Part 1 (Collision Polygons & imagepoints)
• Lesson 6: Adding the Obstacles - Part 2 (Variables for the moving logic)
• Lesson 6: Adding the Obstacles - Part 3 (Ticks, FPS, Sub events & Moving items)
• Lesson 6: Adding the Obstacles - Part 4 (Spawning Objects & System expressions)
• Lesson 6: Adding the Obstacles - Part 5 (Local variables, Layers & Z orders)
• Game Rules & Logic
• Lesson 7: Game Rules & Logic - Part 1 (Game States and Collision Checks)
• Lesson 7: Game Rules & Logic - Part 2 (Sprite fonts & Instance variables)
• Lesson 7: Game Rules & Logic - Part 3 (Scoring & Sprite font kerning)
• Lesson 7: Game Rules & Logic - Part 4 (Spawning the End Panel & Best Score)
• Lesson 7: Game Rules & Logic - Part 5 (Restarting the Game)
• Music & Sound Effects
• Lesson 8: Music & Sound Effects
• Conclusion
• Conclusion

Course Fee:
USD 29

Self-Study

Course Status:

Active

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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