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Building Games with Scratch 2.0

Course Summary

Develop fun and engaging games using Scratch 2.0

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    Course Syllabus

    • Scratch 2.0 - What It Is
      • Getting Started: What It Is
      • Animating and Controlling a Sprite with the Keyboard
      • Adding Treasures to Collect and Threats to Avoid
      • Publishing Your Work on the Scratch Website
    • Breakout
      • Creating a Bouncing Ball
      • Implementing Ball Interactions with Paddle
      • A Brick That Vanishes When Hit by the Ball
      • Creating a Wall of Bricks with Cloning
      • Adding a "Win Game" State
    • Catch and Avoid
      • Controlling a Character with the Keyboard
      • Adding Falling Treasures and Threats
      • Implementing the Score and Health
      • Reskinning Sprites
      • Controlling a Character with the Mouse and Webcam
    • Escape the Room
      • Creating Multiple Backdrops
      • Creating a Clickable Hotspot
      • Linking Objects and Events to Create a Puzzle
      • Creating an Inventory and Winning Game State
      • Resetting All Objects for a New Level
    • Base Defense Game
      • Creating a Home Base and Projectiles
      • Creating Inbound Targets
      • Keeping Score and Ending the Game
      • Increasing the Difficulty
      • Reskinning the Sprites for Visual Variety
    • Maze Game - Building, Polishing, and Publishing with Scratch 2.0
      • Creating Artwork
      • Coding the Gameplay for Level 1
      • Creating a Deathwall for Level 2
      • Creating a Deathsquiggle Threat for Level 3 and 4
      • Polishing and Publishing on the Scratch Website

Course Fee:
USD 40

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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