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Android Game Development with AndEngine - Beginners

Course Summary

Learn how to develop professional-quality games for Android by using AndEngine


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    Course Syllabus

      • Introducton: What Is AndEngine?
    • Resources
      • Things You Will Need
      • Helpful Resources
      • Source Code
    • Setting Up and Understanding the Development Environment
      • The AndEngine Homepage
      • Exploring the AndEngine Github Repository
      • Installing AndEngine into Eclipse
      • Installing AndEngine Extensions
      • Out Outline of Attack
    • The Main Game Activity
      • The Basis of AndEngine: BaseGameActivity Versus SimpleBaseGameActivity
      • Setting Up the Code
      • Creating the Engine
      • Creating Engine Options
      • Creating Resources
    • The ResourceManager Class
      • Setting Up the Resource Manager
      • Loading Textures
      • Unloading Textures
      • Graphics Assets
      • Resource Manager Quiz
    • The SceneManager Class
      • Creating a Scene
      • Setting up the SceneManager and BaseScene Classes
      • SceneTypes and Scenes
      • Setting Scenes
      • Creating the Splash Scene: Part 1
      • Creating the Splash Scene: Part 2
      • Finishing Up in Main Game Activity and Populating a Scene
      • Finishing Touches to MainGameActivity
    • The Menu Scene
      • Setting Up the Menu Scene
      • Loading Menu & Shared Resources
      • Loading Fonts
      • Creating Tiled Sprites and Buttons
      • Creating Shared Preferences
      • Creating the Game Launch Buttons
      • Dealing with TouchAreas
      • Finishing the Menu Scene
    • The Loading Scene
      • Setting up the Loading Scene
    • The Game Scene
      • Setting Up the Game Scene and Housekeeping
      • Loading Game Resources
      • Creating Parallax Backgrounds
      • Creating a Physics World
      • Creating a Character: Part 1 (Animated Sprites)
      • Creating a Character: Part 2 (Physics Body)
      • Creating Controls (onScreenControls)
      • Dealing with Complex Animation and Movement
      • Moving a Background with a Character
      • Creating a Heads Up Display (HUD)
      • The Game Manager
      • Attaching Images and Text to a HUD
      • Attaching Buttons to a HUD
      • The In-Game Menu
      • The Game Over Method
      • Creating Enemies (Crocs)
      • Weakening/Killing Enemies and Removing Sprites
      • Creating Objects
      • Creating Levels
      • Creating Projectiles
      • Dealing with Physics Interactions: Contact Listener
      • Dealing with Character-Enemy Interactions: Contact
      • Dealing with Object-Enemy Interactions: Projectiles
      • Dealing with Character-Object Interactions: Collecting Objects
      • Finishing Up and Troubleshooting
      • The Game Scene
      • Physics Worlds
    • Adding Sounds
      • Creating a Sound Manager
      • Playing and Stopping Music
      • Playing and Stopping Sounds
      • Your Done!
      • Adding Sounds


Course Fee:
USD 20

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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