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Carrara 5 Essential Training

Course Summary

  Shows how to create scenes and animations, control cameras, manipulate lighting, and create 3D objects.     


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    Course Syllabus

     1. Introduction

    Welcome
    What's new in Carrara 5
    Introduction to the interface
    Introduction to the rooms
    2. Creating Scenes and Animations
    Navigating in 3D space
    Creating images
    Creating animations
    Exploring the Scene Wizard
    Using primitive objects
    Creating text objects
    Using formula objects
    Importing 3D models
    3. Managing Scene Elements
    Setting up a scene
    Moving, scaling and rotating scene elements
    Aligning, distributing and spacing objects
    Using the Eye Dropper
    4. Using the Cameras
    Using the four basic cameras
    Navigating the camera with the Track, Dolly, Pan and Bank tools
    5. Lighting a Scene
    Basic scene lighting
    Using the Distant Light
    Using the Spot Light
    Using the Bulb Light
    Using the Anything Glows Light
    Using the Shape and Tube Light
    Studio lighting effects
    6. Using Modifiers
    Using modifiers and deformers
    7. Using the Spline Modeler
    Introduction to the Spline Modeler
    Creating cross sections
    Creating a wine glass
    8. Using the Vertex Modeler
    Introduction to the Vertex Modeler
    Extruding, sweeping, lathing and lofting
    Using booleans and the Cut tool
    Using the Surfaces tools
    Using the Edges tools
    Creating a hood ornament
    9. Using the Metaball Modeler
    Introduction to the Metaball Modeler
    10. Creating Terrains
    Introduction to terrain objects
    Creating and modifying a terrain
    Creating realistic skies
    11. Using the Replicators
    Introducing the Replicator
    Introducing the Surface Replicator
    12. Using Shaders
    Introducing Shaders
    Working with the Multi-Channel Mixer
    Working with Texture Maps
    Using Shader Domains
    Using Displacement Maps
    13. Adding Environmental Elements
    Using Particles
    Adding fire, fountains and fog
    Creating plants
    Adding volumetric clouds
    14. Animating a Scene
    Working with keyframes, tweeners and motion paths
    Using physics and behaviors
    15. Character Animation
    Introducing rigging
    Adding bones
    Motion constraints and inverse kinematics
    Influencing bones with Weightmap Painting
    Creating and using Morph Targets
    Adding sound to Morph Targets
    16. Importing Poser Files
    Importing with Transposer and Poser native files
    17. Rendering a Scene
    Choosing a render engine
    Rendering with Global Illumination, Caustics and Ambient Occlusion
    Exporting images and animations
    Batch rendering
    18. Conclusion
    Goodbye
     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

9 - 10 hours / week

This course is listed under Networks & IT Infrastructure and Digital Media & Games Community

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