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CINEMA 4D R12 Essential Training

Course Summary

  Introduces the CINEMA 4D workflow, explaining the key foundational concepts as well as practical modeling and animation techniques.   


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    Course Syllabus

     Introduction

    Welcome
    Using the exercise files
    1. Getting Started
    Understanding the CINEMA 4D workflow
    Clarifying the differences between 2D and 3D
    Understanding how 3D software works
    Navigating the viewports
    Navigating using a three-button mouse and keyboard shortcuts
    Touring the interface
    Configuring project settings
    Setting application preferences
    2. Creating and Understanding Objects: Hierarchical Relationships
    Exploring the importance of object hierarchy
    Creating, selecting, and transforming objects
    Understanding object categories: Comparing active and passive objects
    Comparing object types
    Using the Attribute Manager to modify object attributes
    Creating a basic model with primitive and null objects
    3. Working with Splines
    Creating and working with splines
    Selecting and transforming points on a spline
    Modeling with splines: Sweep NURBS
    Modeling with splines: Lathe NURBS
    Modeling with splines: Extrude NURBS
    Extruding and organizing paths from Adobe Illustrator
    4. Polygonal Modeling Tools
    Understanding the basic components of 3D objects: Points, edges, and polygons
    Modeling with the Knife tool
    Modeling with the Extrude tool
    Modeling with the Extrude Inner tool
    Closing and connecting geometry with the Create Polygon and Bridge tools
    Organic modeling: Creating a HyperNURBS object
    Organic modeling: Setting up a scene and reference images
    Organic modeling: Creating a simple model
    Organic modeling: Adding the finishing touches
    5. Using Deformers to Modify Objects
    Working with deformers
    Deforming objects: The Wind Deformer
    Deforming objects: The Wrap Deformer
    Deforming objects: The Spline Wrap
    6. Materials and Texturing
    Understanding material channels
    Applying materials: Projection methods
    Creating materials: Reflective surfaces / shiny surfaces
    Creating materials: Rough surfaces / bumpy surfaces
    Creating materials: Transparent surfaces
    Using alpha channels to create a label
    Using selection tags to apply materials to part of an object
    Texturing type using multiple materials
    7. Lights
    Understanding how lights work in the 3D world
    Adjusting falloff to limit how light affects objects
    Understanding light types
    Creating and manipulating shadows
    Creating light rays with visible light
    Creating a simple three-point light setup
    8. Keyframes and Animation
    Understanding keyframe animation
    Animating in the Timeline
    Controlling what happens in between keyframes using the F-Curve Manager
    Copying keyframes to create an animated pause
    F-curve exercise: Bouncing a ball down stairs
    9. Camera Movement and Control
    Understanding the differences between the Editor Camera and a camera object
    Exploring field of view and aspect ratio
    Explaining parallax in camera movement
    Creating a dynamic camera movement
    Refining and previewing a camera movement
    10. Rendering
    Understanding the render engine
    Exploring render settings
    Rendering: Still images vs. animation
    Setting up multi-pass rendering for still images
    Batch-rendering multiple files
    11. 3D Animation Workflow: Compositing in After Effects
    Understanding the 3D animation workflow
    Using the Compositing tag
    Using the External Compositing tag
    Setting up a multi-pass render
    Importing elements into After Effects
    Manipulating 3D renders in After Effects
    Fine-tuning a composition in After Effects
    12. A Very Quick Introduction to MoGraph
    Explaining MoGraph
    Using the Cloner object
    Modifying cloners with Effector objects
    Creating animation with the Fracture object
    Creating abstract shapes with the MoSpline object
    Using the Tracer object to create paths
    Creating realistic movement with MoDynamics
    13. Texturing with BodyPaint
    Understanding BodyPaint
    Using the Paint Setup Wizard
    Understanding material channels
    Painting on a texture with brushes
    Creating layers with projection painting
    14. Dynamics
    Understanding the dynamics engine
    Exploring the difference between soft bodies and rigid bodies
    Using connectors to create relationships between objects
    Creating movement with motors
    Creating bouncing motion with springs
    Attracting objects with forces
    15. XPresso
    Introducing XPresso
    Creating a data slider to control XPresso data
    Controlling parameters with the Range Mapper node
    Controlling multiple lights with a single slider
    16. Particles
    Explaining basic particles and thinking particles
    Creating particles with the Emitter object
    Controlling particles with basic forces
    Creating a liquid effect using Particles and Metaballs
    17. Conclusion
    Next steps
     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

11 - 13 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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