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CINEMA 4D Essentials 3: Cameras, Animation, and Deformers

Course Summary

  Focuses on the basics of animating in CINEMA 4D, including setting keyframes, moving the camera, and adding movement and interest with deformers.   


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    Course Syllabus

     Introduction

    Welcome
    Using the exercise files
    1. Keyframes and Animation
    What is a keyframe?
    Manipulating keyframes in the Timeline
    Working between keyframes with the F-Curve Manager
    Pausing animation with curves
    Animation exercise: Creating bouncing movement
    2. Through the Lens: Working with Cameras
    The editor camera vs. the camera object
    Exploring important camera settings
    Creating depth of field
    Creating dynamic camera movement with Motion Camera
    Building smooth shots with Camera Morph
    3. Changing Shapes with Deformers
    The deformer workflow
    Making a fish swim with the Wind deformer
    Adding movement with the Spline Wrap
    Creating bendable type
    Making splats with the Melt deformer
    Conclusion
    What's coming next
     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

2 - 3 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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