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CINEMA 4D Essentials 6: HyperNURB Modeling and Sculpting

Course Summary

  Introduces two CINEMA 4D modeling techniques: HyperNURBS, or subdivision modeling, for creating smooth rounded objects, and sculpting.   

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    Course Syllabus


    Using the exercise files
    1. Organic Modeling with the HyperNURBS Object
    What is HyperNURB modeling?
    Preparing to model: Setting up reference shapes
    Creating a loose shape with polygon modeling tools
    Connecting shapes and bridging gaps
    Refining the shape with knife cuts
    Cleaning up the lines by moving points
    2. A New Modeling Workflow with the Sculpting Tool
    Understanding the sculpting workflow
    Preparing geometry and subdividing objects
    Working with sculpting layers
    Preparing objects for rendering
    Exploring what's coming next

Course Fee:
USD 25

Course Type:


Course Status:



2 - 3 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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