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Dynamics in CINEMA 4D

Course Summary

  Learn how to use CINEMA 4D dynamics to create physically accurate object animations, using real-world physics like gravity, collisions, and bounces.   

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    Course Syllabus


    What are dynamics?
    1. Creating a First Dynamic Simulation
    Basic interface
    Making objects fall with gravity
    Initial velocity
    2. Creating Complex Dynamic Objects
    Compound dynamics and self-collisions
    Dynamic hierarchies
    Static objects
    Collision shape
    Standard particle dynamics
    Troubleshooting: Why are my objects exploding?
    Creating a crazy machine
    3. Physical Properties
    Center of gravity
    Density (mass)
    Linear and angular damping
    Particle forces
    Collision noise
    4. Adding Keyframed Elements to Your Simulation
    Follow Position and Follow Rotation
    The initial state
    Keyframing a trigger
    Trigger collision
    Trigger at peak velocity
    Transition time
    5. Fine-Tuning the Dynamic Simulation
    Creating broken glass
    Reacting to another object
    Steps per Frame
    Collision Margin
    Baking and caches

Course Fee:
USD 25

Course Type:


Course Status:



4 - 5 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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