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Modeling Characters in CINEMA 4D

Course Summary

Learn how to model realistic 3D characters with the powerful and flexible modeling toolset in CINEMA 4D.   

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    Course Syllabus


    What you should know before watching this course
    Using the exercise files
    1. Setting Up CINEMA 4D for Modeling
    Setting up templates in the viewport
    Creating the proxy model
    2. Modeling the Eye Using NURBS Lofts
    Creating the eyeball with a sphere
    Creating the first spline for the eye
    Projecting the spline onto the eye
    Duplicating the spline to create the eye
    Refining the eye model
    3. Modeling the Ear Using NURBS Sweeps
    Creating the sweep for the ear
    Completing the polygonal first pass
    Filling in the ear
    Adding loops
    Shaping the ear
    4. Modeling the Nose Using NURBS Lofts
    Creating the nose splines
    Creating the nose loft
    Adjusting the nose polygon model
    5. Modeling the Mouth Using NURBS Lofts
    Creating the mouth
    6. Stitching the Elements Together
    Stitching the eye to the nose
    Stitching the nose to the mouth
    Creating the neck
    Stitching the ear to the proxy head
    Reshaping the face to fit the head
    Attaching the face to the head model
    7. Creating the Torso
    Extending the neck into a torso shape
    Refining the torso
    8. Creating the Arms and Hands
    Extruding the arm
    Extruding the palm
    Extruding the fingers
    Cloning the fingers to attach them to the palm
    9. Creating the Legs and Feet
    Extruding the upper legs
    Shaping the lower legs
    Creating the foot
    10. Completing the Character
    Cleaning up the character
    Setting up the UVs for the model
    Setting up the UVs for the head
    Mirroring the polygons and UVs to build the other side
    Next steps

Course Fee:
USD 25

Course Type:


Course Status:



4 - 5 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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