MyPage is a personalized page based on your interests.The page is customized to help you to find content that matters you the most.


I'm not curious

CINEMA 4D R10 Essential Training

Course Summary

  Shows how to get the most out of the modeling, animation, rendering, and workflow features in CINEMA 4D R10.   


  • +

    Course Syllabus

     Introduction

    Introduction
    CINEMA 4D packages
    What's new in CINEMA 4D R10?
    How to use the exercise files
    1. Getting Started
    Understanding the interface
    Working with the viewports
    Context-sensitive help
    Working with layers
    Using the Content Browser
    Managing a multi-document workflow
    Enhanced OpenGL
    Essential preferences
    2. Modeling Essentials: Structure
    Modeling with Parametric primitives
    Modeling with Landscape, Figure, and Relief primitives
    Polygonal modeling project 1: Building a spoon
    Modeling with polygons, points, edges, and HyperNURBS
    Working with Default, Automatic, and Tweak modes
    Polygonal modeling project 2: Building a maze
    Understanding the object axis
    The Bridge tool
    The Brush tool
    The Close Polygon Hole tool
    How to create polygons
    The Iron tool
    The Magnet tool
    The Set Point Value tool
    The Slide tool
    The Bevel tool
    The Extrude tool
    The Extrude Inner tool
    3. Modeling Essentials: Functions
    Arrange
    Center
    Connect
    Current State to Object
    Duplicate
    Transfer
    Randomize
    4. Modeling with NURBS
    Modeling with Curves
    Modeling with Loft NURBS
    Modeling with Lathe NURBS
    Modeling with Sweep NURBS
    Modeling with Extrude NURBS
    Modeling 3-D text
    Modeling with Adobe Illustrator files
    5. Complex Modeling Tools
    Deforming with Bend
    Deforming with Twist
    Deforming with Melt
    Deforming with Explode
    Modeling with Boolean
    Modeling with Symmetry
    Modeling with Array
    6. Creating Materials and Textures
    Creating and applying materials
    Creating shadows with Ambient Occlusion
    Applying multiple materials to polygon selections
    Using the Texture and Texture Axis tools
    Using material projection methods
    Camera mapping
    Displacement mapping
    Using layered Photoshop files
    7. Painting Textures with BodyPaint 3D
    Introduction to BodyPaint
    Understanding UV polygons
    Painting on multiple channels
    Layers and filters
    8. Creating and Styling Hair
    Adding hair to a character
    Working with hair material
    Hair project 1: Creating a brush with hair
    Hair project 2: Creating a furry creature
    Hair project 3: Creating rope
    9. Lighting, Cameras, and Scene Objects
    Light types
    Animating cameras
    Switching cameras with Stage Object
    Inverse Volumetric light
    Creating caustic effects
    10. Creating Skies
    Creating amazing skies
    11. Rendering Essentials
    Rendering essentials
    Rendering settings
    Multi-pass rendering
    Rendering cartoons with Sketch and Toon
    12. Animation Essentials
    Animating with keyframes
    Automatic keyframes
    Animating along the spline
    Animating deformers
    Creating particle animations
    Particle forces
    Animating expressions with Set Driver and Xpresso
    Controlling animations in the Timeline
    Controlling animations with the F-Curve Manager
    Creating lip animation with Morphing
    13. MoGraph
    Cloner objects
    Matrix objects and Target Effector
    Text objects
    Tracer objects
    Sound Effector
    Displacement Deformer
    Spline Deformer
    14. MOCCA 3
    Working with Joints
    Character rigging
    Editing weight maps
    The Visual Selector
    Adding muscles
    Animating with Cappuccino
    15. Creating Cloth
    Creating and animating cloth
    Belting and tearing cloth
    Cloth-to-cloth animation
    Creating character outfits with Dress-O-Matic
    Cloth project 1: Cloth text with hair
    16. Dynamics
    Creating rigid body dynamics simulations
    Simulating dynamic velocity
    Simulating dynamic motors
    Simulating dynamic joints
    Conclusion
    Goodbye
     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

11 - 12 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

Attended this course?

Back to Top

Awards & Accolades for MyTechLogy
Winner of
REDHERRING
Top 100 Asia
Finalist at SiTF Awards 2014 under the category Best Social & Community Product
Finalist at HR Vendor of the Year 2015 Awards under the category Best Learning Management System
Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
Hidden Image Url

Back to Top