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CINEMA 4D R9.5 Essential Training

Course Summary

  How to create 3D images for any project, including film and television, product design, and structural prototyping.   


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    Course Syllabus

     Introduction

    Welcome
    1. Getting Started
    Understanding the interface
    Using the content browser
    Managing a multi-document workflow
    Essential preferences
    2. Modeling Essentials
    Modeling with parametric primitives
    Modeling with polygons, points, edges and HyperNURBS
    Working with Default, Automatic and Tweak modes
    Making selections
    Understanding the Object Axis
    Structure menu
    Functions menu
    Arrange command
    Center command
    Connect command
    3. Modeling with NURBS
    Modeling with curves
    Modeling with Loft NURBS
    Modeling with Lathe NURBS
    Modeling with Sweep NURBS
    Modeling 3D text
    4. Complex Modeling
    Working with modifiers: bend, twist, melt and explode
    Modeling with Boolean
    Modeling with symmetry
    Modeling with array
    5. Creating Materials and Textures
    Creating and applying materials
    Creating shadows with ambient occlusion
    Applying multiple materials to polygon selections
    Using Texture and Texture Axis
    Camera mapping
    6. Painting Textures with BodyPaint 2.5
    Preparing to paint objects in BodyPaint
    Painting with the Brush tool
    Painting in Raybrush Render view
    Painting on multiple channels
    Painting on layers
    Using filters in BodyPaint
    7. Creating and Styling Hair
    Adding hair to a character
    Setting the hair material and lights
    Dynamic motion of hair
    Hairstyles and other uses of the Hair module
    8. Lighting and Scene Objects
    Understanding light types and basic lighting techniques
    Volumetric lighting
    Creating caustic effects
    Camera essentials
    Animating cameras with a stage object
    9. Creating Skies
    Browsing sky presets
    Creating amazing skies
    10. Rendering Essentials
    Active View, Region and Picture View renders
    Render settings
    Rendering alpha channels
    Multi-pass rendering
    Rendering cartoons with Sketch & Toons
    11. Animation Essentials
    Animating with keyframes and auto keyframes
    Creating path animations with the Align to Spline tag
    Animating deformers
    Using the Heads-Up Display (HUD)
    Rendering preview animations
    Creating particle animations
    Animating expressions with Target and Xpresso
    Controlling animations with the Timeline
    Controlling animations with the F-Curve Manager
    Creating character animation with the Pose Mixer
    Working with walk cycles
    Motion blending
    12. Rigging Essentials
    Adding skeletons to characters with MOCCA Bones
    Setting up a character IK rig
    Building the character mesh
    Skinning the character with Claude Bonet
    Animating the character
    13. Creating Cloth
    Creating and animating cloth
    Creating character outfits with Dress-O-Matic
    Creating a fur coat
    Bouncing balls made easy
    14. Dynamics
    Creating rigid body dynamics
    Adding motor constraints
    Adding joint constraints
    Adding velocity constraints
    Conclusion
    Goodbye
     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

9 - 10 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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