MyPage is a personalized page based on your interests.The page is customized to help you to find content that matters you the most.


I'm not curious

Building an Architectural Walkthrough Using Unity

Course Summary

Walk around in your own architectural design with the Unity Game Authoring system


  • +

    Course Syllabus

    • Importing Architectural Models in Unity
      • Introduction and Workflow Overview
      • From SketchUp to Unity
      • From ArchiCAD to Unity (Step 1)
      • From ArchiCAD to Unity (Step 2)
      • Updating Models
      • Improving Performance
    • Navigating an Architectural Model
      • Adding a First-person Controller
      • Preventing Running Through Walls
      • Adding a Third-person Controller
      • Loading a Different 3D Character
      • Adding a Mini-map
    • Improving Materials with Shaders and Textures
      • Textured Materials with Bump and Specular Mapping
      • Using a CubeMap for Sky and Clouds
      • Using a Better Glass Shader
      • Procedural Materials Using Substances
      • Cutout Textures Using Alpha Maps
    • Adding Lights and Shadows
      • Lighting Types
      • Adding a Sun with Shadows
      • Interior Lights Using Point and Spot Lights
      • Lightmapping (Preparation)
      • Lightmapping (Calculation)
    • Animating Objects and Lighting
      • Understanding Animation in Unity
      • Creating a Rotating Cube
      • Keyframing an Opening Door
      • Opening and Moving an Elevator
      • Setting Up a SunStudy Animation
    • Scripting to Add Interactivity
      • Creating Your First Script
      • Editing a Script in Monodevelop
      • Triggering the Rotation of GameObject
      • Switching a Material with a Script
      • Adding a GUI to the Material Switcher
    • Expanding the Scripts
      • Hiding and Showing Objects
      • Switching between Cameras
      • Resetting the Player
      • Picking Objects
      • Displaying Object Information
    • Presenting the Final Walkthrough
      • Bringing Everything Together – The Build Settings
      • Building the Result and Play
      • Building for other Platforms – Example iOS
      • Compiling and Running the iOS App
      • Adding a Mobile Controller
      • Some Final Refinements


Course Fee:
USD 40

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

Attended this course?

Back to Top

Awards & Accolades for MyTechLogy
Winner of
REDHERRING
Top 100 Asia
Finalist at SiTF Awards 2014 under the category Best Social & Community Product
Finalist at HR Vendor of the Year 2015 Awards under the category Best Learning Management System
Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
Hidden Image Url

Back to Top