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Make iPhone and iPad games in 1 hour without programming

Course Summary

Most of John Bura's courses are on sale for 9 dollars! https://www.udemy.com/u/johnbura/ Sale ends Oct 31 2013! Act now!


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    Course Syllabus

    • Introduction to the course
      • Game Salad Introduction
      • Introduction To Game Salad
    • The basics of game design
      • Starting A New Project
      • Adding Actors
      • Adding Actors 2
      • Playing Around With Actors
      • Actor Properties
      • Adding Attributes Starting With Boolean
      • Text Attributes
      • Integers
      • Real Attributes
      • Device Attributes
      • Quiz #1
      • Scene Attributes
      • Layers
      • Editing Prototypes In The Scene
      • The Expression Editor
      • Private Attributes
      • Adding Images To Your Game
      • Accelerate And Game Salad Viewer
      • Accelerate Towards
      • Rules Part 1
      • Rules Part 2 Overlaps Or Collides
      • Rules Part 3 Key Is Down
      • Rules Part 4 Mouse Is Inside
      • Rules Part 4 Touch
      • Rules Part 5 All Versus Any Conditions
      • Rules Part 6 Otherwise
      • Rules Part 6 On And Off
      • Where To Get Good Images
      • Using The Animate Feature
      • Quiz #2
      • Change Attribute And Adding Text
      • Adding Text To The Textbox
      • Changing Attributes And Score
      • Adding A Space To The Text
      • Adding Space Part 2
      • More On Change Attributes
      • Changing The Image
      • Changing Scene
      • Change Size
      • Changing The Velocity
      • Bounce And Collide
      • Constrain Attribute
      • Control Camera
      • Destroy
      • More On Display Text
      • Interpolate
      • Keyboard Input
      • The Debugger
      • Move
      • Move To
      • Pause Screen
      • Pause And Play Music
      • Import Sounds And Music Playing Music
      • Play Sound
      • Replicate
      • Reset The Game
      • Reset Scene
      • Rotate
      • Rotate To An Angle
      • Rotate Towards Position
      • 63
      • Rotate Towards Touch
      • Save Attribute
      • Load Attribute
      • Spawning Actors Part 1
      • More On Spawning Actors And Performace
      • Quiz #3
      • Stop The Music
      • Timers
      • Adding tags to actors part 1
      • Adding actor tags part 2
      • Introduction to tables and adding rows
      • Adding Values to your table
      • Examples of good table use and good organizational skills
      • Calling your table cells in a text editor
      • Adding in other expressions to the table
      • Exporting and importing to CSVs
      • Quiz #4
    • Learning through example
      • Looking at the examples of the game
      • Reverse engineering the shooter part 1
      • Reverse engineering the shooter part 2
      • Reverse engineering the shooter part 2a
      • Reverse engineering the shooter part 3
      • Reverse engineering the shooter part 4
      • Reverse engineering the shooter part 5
      • Reverse engineering the shooter part 6
      • Reverse engineering the shooter part 7
      • Reverse engineering the shooter part 9
      • Reverse engineering the shooter part 10
      • Reverse engineering the shooter part 11
      • Commenting and particle reverse engineering
      • Commenting and particle reverse engineering part 2
      • Commenting and particle reverse engineering part 3
    • Reverse engineering the table tennis game
      • Reverse engineering the table tennis game part 1
      • Reverse engineering the table tennis game part 2
      • Reverse engineering the table tennis game part 3
      • Reverse engineering the table tennis game part 4
      • Reverse engineering the table tennis game part 5
      • Reverse engineering the table tennis game part 5
      • Reverse engineering the table tennis game part 6
      • Reverse engineering the table tennis game part 7
      • Reverse engineering the table tennis game part 8
    • Reverse engineering a cannon game
      • Reverse engineering a cannon physics game part 1
      • Reverse engineering a cannon physics game part 2
      • Reverse engineering a cannon physics game part 3
      • Reverse engineering a cannon physics game part 4
      • Reverse engineering a cannon physics game part 6
      • Reverse engineering a cannon physics game part 8
      • Reverse engineering a cannon physics game part 9
      • Reverse engineering a cannon physics game part 10
      • Reverse Engineering The Cannon Physics Game Part 12
      • Reverse engineering a cannon physics game part 13
      • Reverse engineering a cannon physics game part 14
    • The internal iOS clock
      • Game Salad Clock Part 1
      • Game Salad Clock Part 2
      • Game Salad Clock Part 3
      • Game Salad Clock Part 6
      • Game Salad Clock Part 4
      • Game Salad Clock Part 6
      • Game Salad Clock Part 7
      • Game Salad Clock Part 8
      • Game Salad Clock Part 9
      • Game Salad Clock Part 10
    • Reverse engineering the shooter template
      • Reverse engineering the shooter template - Introduction
      • Reverse engineering the shooter template - Talking about layers and camera
      • Reverse engineering the shooter template - part 3
      • Reverse engineering the shooter template - The A and B button Logic
      • Reverse engineering the shooter template - Thumbstick vector to angle
      • Reverse engineering the shooter template - distance from the center
      • Reverse engineering the shooter template - keyboard controls
      • Reverse engineering the shooter template - Adding the touch control
      • Reverse engineering the shooter template - Touch the joystick logic
      • Reverse engineering the shooter template - touch logic
      • Reverse engineering the shooter template - Player logic
      • Reverse engineering the shooter template - Final Thoughts
      • Reverse engineering the shooter template - Player shooting logic
      • Reverse engineering the shooter template - Setting up the Skyward A example
      • Reverse engineering the shooter template - SkywardA movement and angle
      • Reverse engineering the shooter template - Dual stick shooter
      • Reverse engineering the shooter template - Dual stick shooter stick confusion and firing rate attribute
      • Reverse engineering the shooter template - Changing the angle of the HexPlayer
      • Reverse engineering the the D-pad example1 - Introduction to the D-pad
      • Reverse engineering the the D-pad example1 - Talking about the D-pad logic and spawning touch actors
      • Reverse engineering the the D-pad example1 - Talking about the logic conditions
      • Reverse engineering the the D-pad example1 - Talking about button visibility alpha
      • Reverse engineering the the D-pad example1 - Talking more about the D-pad
      • Reverse engineering the the D-pad example1 - Rotation speed and attribute optimization
      • Reverse engineering the the D-pad example 2- Setting up Skyward B
      • Shooter template conclusion
    • Rapid prototyping with game salad - making your own game
      • Prototyping with Gamesalad's shooter template - Introduction
      • Prototyping with Gamesalad's shooter template - Talking about the color and changing images to black and white
      • Prototyping with Gamesalad's shooter template - Importing the black and white images
      • Prototyping with Gamesalad's shooter template - Changing the color in game salad
      • Prototyping with Gamesalad's shooter template - Adding an enemy part 1
      • Prototyping with Gamesalad's shooter template - Adding an enemy part 2
      • Prototyping with Gamesalad's shooter template - adding an enemy part 3
      • Prototyping with Gamesalad's shooter template - adding an enemy part 4
      • Prototyping with Gamesalad's shooter template - adding an enemy part 7
      • Prototyping with Gamesalad shooter template projectile tags
      • Prototyping with Gamesalad's shooter template - Projectiles and tags
      • Prototyping with Gamesalad's shooter template - Adding health to the player
      • Prototyping with Gamesalad's shooter template - more collision logic
      • Prototyping with Gamesalad's shooter template - adding in walls
      • Prototyping with Gamesalad's shooter template - making the projectile more effiecient
      • Prototyping with Gamesalad's shooter template - adding in another wall
      • Prototyping with Gamesalad's shooter template - creating a HUD part 1
      • Prototyping with Gamesalad's shooter template - creating a HUD part 2
      • Prototyping with Gamesalad's shooter template - Creating a HUD part 3
      • Prototyping with Gamesalad's shooter template - Creating a HUD part 4
      • Prototyping with Gamesalad's shooter template - creating a HUD part 5
      • Prototyping with Gamesalad's shooter template - adding in the score
      • Prototyping with Gamesalad's shooter template - adding in a score modifier
      • Prototyping with Gamesalad's shooter template - adding a small reward
      • Prototyping with Gamesalad's shooter template - adding a small reward to your game
      • Prototyping with Gamesalad's shooter template - adding a small reward to your game part 2
      • Prototyping with Gamesalad's shooter template - adding in a power pickup part 2
      • Prototyping with Gamesalad's shooter template - adding the points powerup to the spawner
      • Prototyping with Gamesalad's shooter template - fixing the enemy's projectile collision
      • Prototyping with Gamesalad's shooter template - Adding in another powerup
      • Prototyping with Gamesalad's shooter template - adding in the attributes tot he new powerup
      • Prototyping with Gamesalad's shooter template - adding in the TempPowerUpSpawner
      • Prototyping with Gamesalad's shooter template - Talking about the powerup points
      • Prototyping with Gamesalad's shooter template - Setting the timer text
      • Prototyping with Gamesalad's shooter template - making the text visible with the boolean
      • Prototyping with Gamesalad's shooter template - Adding the countdown timer
      • Prototyping with Gamesalad's shooter template - making sure the booleans get reset
      • Prototyping with Gamesalad's shooter template - making the time box follow the player around
      • Prototyping with Gamesalad's shooter template - Making the timer follow the player
      • Prototyping with Gamesalad's shooter template - Fixing a small logic bug
      • Prototyping with Gamesalad's shooter template - Changing the powerup images
      • Prototyping with Gamesalad's shooter template - Playing with particles part 1
      • Prototyping with Gamesalad's shooter template - Setting up the particle actor
      • Prototyping with Gamesalad's shooter template - Adding the spawn particle actor to the other actors
      • Prototyping with Gamesalad's shooter template - Make the particles change color
      • Prototyping with Gamesalad's shooter template - Adding the explosions to the rest of the game
      • Prototyping with Gamesalad's shooter template - making the smaller explosion
      • Prototyping with Gamesalad's shooter template - timers bugs and what to expect
      • Prototyping with Gamesalad's shooter template - adding in a failsafe for the enemy spawn time
      • 183. Prototyping with Gamesalad's shooter template - adding the logic to the powerup
      • 201. Prototyping with GameSalad's shooter template - Adding the player death logic
      • 201. Prototyping with GameSalad's shooter template - Making the game over screen look nicer
      • 203. Prototyping with GameSalad's shooter template - Adding in the game over and restart logic
      • Course Conclusion
    • Production tips on how to start your own studio
      • Production Tips And Introduction
      • Planning
      • Learning How To Adapt
      • Project Scope #1
      • Project Scope #2
      • Plan According To Size
      • Know Your Role In The Project
      • Project Management
      • Shipping Is A Must
      • Shipping Is A Feature
      • Creativity Under Pressure
      • The Process Of Making Games
      • Learn To Be Reliable
      • If You Want To Make Money
      • Quality Does Not Necessarily Mean Success
      • Understanding Your Target Market
      • Innovation And Business
      • Creativity And Business
      • Business As Usual With Games


Course Fee:
USD 199

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

Related Posts:

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Awards & Accolades for MyTechLogy
Winner of
REDHERRING
Top 100 Asia
Finalist at SiTF Awards 2014 under the category Best Social & Community Product
Finalist at HR Vendor of the Year 2015 Awards under the category Best Learning Management System
Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
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