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A Blender Quickstart

Course Summary

A tour of Blender's modeling, uv mapping, rigging, animating, and rendering.

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    Course Syllabus

    • Welcome
      • Introduction
      • Getting Blender
      • If you're on a Mac
      • If you don't have a number pad
      • If you don't have a 3-button mouse
    • Modeling
      • Modeling the Pencil
    • Texture Mapping
      • Marking Seams
      • Unwrapping and Painting
      • Normal Mapping
      • Specular Mapping
    • Modifiers
      • Subdivision Surface and Edge Split
    • Adding to the Model and Maps
      • More Normal Painting
      • Adding More Detail
    • Animation
      • Rigging and Weight Painting
      • A Simple Jump
      • A More Animated Jump
    • Rendering
      • Rendering a Movie
      • Rendering PNGs
    • Video Sequencer
      • Viewing PNGs in the Video Sequencer
    • Conclusion
      • Goodbye

Course Fee:

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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