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3D Modeling in Photoshop - An In Depth Tutorial

Course Summary

Take your Photoshop skills to the next level and learn how to create photo realistic 3D models in Adobe Photoshop


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    Course Syllabus

    • Introducing 3D In Photoshop
      • Working Files - Download These First
      • How To Earn Your Certificate of Completion
      • 0101 What You Will Learn In This Course
      • 0102 Setting Up The Workspace And Preferences
      • 0103 Organizing The Working Files
      • 0104 Walking Through A Basic 3D Project
    • Working With The Camera And Move Tool
      • 0201 Using The 3D Camera To Move The Ground Plane
      • 0202 Using The Cage To Move A 3D Object
      • 0203 Using The Widget To Move A 3D Object
      • 0204 Using Numeric Values To Move A 3D Object
      • 0205 Examining 3D Depth Of Field And Field Of View
      • 0206 Using The Secondary View
    • Using The Create New 3D Object Panel
      • 0301 Making 2D Layers In 3D Space
      • 0302 Using Presets To Create 3D Meshes
      • 0303 Using A Depth Map To Build A Mesh
      • 0304 Extruding Text, Brush Strokes, And Shapes
      • 0305 Adding Internal Constraints On Extruded Objects
      • 0306 Using Deform To Twist, Taper, Bend, And Shear Extruded Objects
      • 0307 Using Cap To Bevel, Inflate, Or Deflate Extruded Objects
      • 0308 Making 3D Objects From Everyday Items
    • Working With 3D Text
      • 0401 Extruding And Editing 3D Text
      • 0402 Warping 3D Text
      • 0403 Deforming 3D Text: Twist, Taper, Bend And Shear
      • 0404 Using Cap Properties On 3D Text And Internal Constraints
      • 0405 Splitting Text Into Individual Objects
      • 0406 Distorting And Extruding Text
    • Adding And Editing Materials: Textures And Maps
      • 0501 Reviewing Materials And Downloading Extra Sets
      • 0502 Using Materials Presets
      • 0503 Rendering Changes To Check Your Work
      • 0504 Applying Diffuse Material Textures To 3D Objects
      • 0505 Positioning Materials Using Overlays Or A Checkerboard
      • 0506 Fixing Seams In Textures
      • 0507 Adjusting Colors For Specular, Illumination, And Ambient Materials
      • 0508 Adjusting Shine, Reflection, And Roughness
      • 0509 Using A Bump Map To Give An Object Texture
      • 0510 Adjusting Opacity And Refraction
      • 0511 Giving A 3D Object An Environment Texture File
    • Setting and Changing Environment And Scene Properties
      • 0601 Changing 3D Layer And 3D Object Ambient Colors
      • 0602 Adjusting Image-Based Light Color Settings
      • 0603 Using Adobe-Created And Custom IBL Texture Files For Illumination And Backgrounds
      • 0604 Working With Standard And Custom Ground Planes
      • 0605 Working With The Scene Cross Section Property
    • Using Lights
      • 0701 Overview Of The Three Standard 3D Lights
      • 0702 Using The Infinite Light
      • 0703 Using The Point Light
      • 0704 Using The Spot Light
      • 0705 Using Multiple Lights And Lighting Presets
    • Merging Multiple 3D Layers
      • 0801 Placing Objects In Stages/Sets
      • 0802 Giving A Photo A Frame
      • 0803 Creating A Glass
      • 0804 Creating A Window Frame With Tinted Glass
      • 0805 Merging Spheres For A Cross Section
      • 0806 Using Cross Section To Place A 2D Or 3D Layer Inside A 3D Object
      • 0807 Using An Opacity Texture File To Place A 3D Object Inside Another 3D Object
      • 0808 Creating Shadow Catchers To Match Background Perspective
    • Using Third-Party 3D Models
      • 0901 Checking Out Resources And Compatible File Types
      • 0902 Opening Existing 3D Models In Photoshop
      • 0903 Using The Vanishing Point Filter To Place Objects In A Scene
      • 0904 Making Changes To Third Party 3D Models
      • 0905 Dealing With Common Third Party 3D Model Issues
    • Animating 3D Objects Using Photoshop Video Features
      • 1001 Introducing Keyframe Animations
      • 1002 Working With Some Motion Animation Projects
      • 1003 Moving The Camera And Lights
      • 1004 Altering Material And Cross Section Properties Over Time
    • Rendering And Exporting Layers And Projects
      • 1101 Performing A Final Still Image Render
      • 1102 Exporting 3D Layers As Standard 3D File Types
      • 1103 Exporting Animations As Video Files
      • 1104 Exporting Animations As DPX And Photoshop Image Sequences
    • Acknowledgements, Bio, Resources, And Goodbye
      • 1201 Acknowledgements
      • 1202 Goodbye And Thank You


Course Fee:
USD 99

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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