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Developing for Leap Motion in C#

Course Summary

In this course, you'll learn how to create a complete WPF application with the Leap Motion controller. The Leap Motion is a new type of user interface device that allows for very precise tracking of up close motions. The Leap Motion opens up the possibi


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    Course Syllabus

    ● Introduction To Motion Tracking
        ◦ Introduction
        ◦ Introduction To Motion Tracking
        ◦ What Is Motion Tracking
        ◦ Motion Tracking Technologies
        ◦ Accelerometers
        ◦ Infrared
        ◦ Visible Light Cameras
        ◦ Magnetic Fields
        ◦ Electrical Impulses
        ◦ Eye Tracking
        ◦ Uses Of Motion Tracking
        ◦ Leap Motion Versus Kinect
        ◦ The Leap Motion Story
        ◦ Overview
    ● Getting Started With Leap Motion For Developers
        ◦ Introduction
        ◦ What and Where
        ◦ Getting Started
        ◦ Leap Motion For Developers
        ◦ Languages Supported
        ◦ Inner Workings
        ◦ Roll, Pitch, Yaw
        ◦ Gestures
        ◦ Tool vs. Finger
        ◦ Interactionbox
        ◦ Troubleshooting
        ◦ Calibrating
        ◦ Demo- Adding The SDK
        ◦ Demo- Adding The Listener
        ◦ Demo- Adding The Handler
        ◦ Demo- Receiving Data
        ◦ Demo- Gestures
        ◦ Demo- Leap as A Mouse
        ◦ Summary
    ● Creating An App
        ◦ Introduction
        ◦ What We Are Going To Build
        ◦ Breaking It Down
        ◦ Creating The Project
        ◦ Adding Leap Libraries
        ◦ Adding Leap Code
        ◦ Creating The UI
        ◦ Mapping Coordinates
        ◦ Mapping The Finger
        ◦ Mapping The Finger 2
        ◦ Moving The Finger Around
        ◦ Drawing Bugs Fix
        ◦ Testing Bugs
        ◦ Squishing The Bugs
        ◦ Implementing Bug Squishing
        ◦ Animating
        ◦ Summary
    ● Creating An App Part 2 (1 of 2)
        ◦ Introduction
        ◦ What We Are Going To Build
        ◦ Breaking It Down
        ◦ Pair Programming?
        ◦ Adding The New Images
        ◦ Refactoring SetCanvas
        ◦ Changing The Signature
        ◦ Changing To Pointables
        ◦ Tracking By ID
        ◦ Creating The Frame Average
        ◦ Calculating The Width
        ◦ Adding the Frame Queue
        ◦ Implementing Add
    ● Creating An App Part 2 (2 of 2)
        ◦ Introduction
        ◦ Implementing The Calculation
        ◦ Adding Width To The Listener
        ◦ Unit Tests
        ◦ Running The App
        ◦ Making Tools Kill
        ◦ Final Demo
        ◦ Summary
    ● Publishing
        ◦ Introduction
        ◦ UX Guidelines
        ◦ UI Recommendations
        ◦ Airspace
        ◦ Review Guidelines
        ◦ Publishing- Naming Files and Packages
        ◦ Demonstration
        ◦ Monetizing
        ◦ Summary

     


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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