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Draw All Your Own Game Art with Adobe Flash

Course Summary

Learn how to illustrate the most common graphics for top down games: logos, maps, level, characters, GUI, and more.

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    Course Syllabus

    • Getting Started with Flash
      • Course Introduction
      • Initial Setup with Flash
      • Vector Points in Flash
    • The All-Important Logo
      • Basic Layout
      • Starting the Logo
      • Adding Color and Detail
      • Adding a Backing for the Text
      • Lighting the Logo
    • Ye ol' Quest Map
      • The Map Base and Lakes
      • Streams, Docks and Text
      • Adding Mountains and Roads
      • Adding Forests and Cliffs
      • Adding Villages
    • User Interface and Buttons
      • Introduction
      • Establishing a Theme with a Play Button
      • Play Button Sci-Fi Style
      • Interface Elements - Health / Progress Bar
      • Compass / Radar
      • Currently-Selected Icons
      • Smoother, Realistic Buttons
      • Overview of a Finished GUI
    • Characters
      • Front View Character (possibly for a Choose a Character screen)
      • Front View Character (continued)
      • In-Game Character Front View
      • In-Game Character Back View
      • In-Game Character Side View
    • Character Animations
      • Front View Walk Cycle
      • Side View Walk Cycle
      • Exporting a PNG sequence or SpriteSheet from Flash
      • Attack Animation
      • Attack Animation FX
    • Top Down Levels
      • The Outlands Terrain
      • The Outlands Continued
      • The Ocean
      • The Ocean Continued
      • The Bad Part of Town (or Anywhere)
      • The Bad Part of Town (or Anywhere) Continued
    • Buildings
      • Perspective Points
      • The Castle
      • Huts
      • Sketching with Vectors / Attaching Odd Shapes
      • The Tiki House
    • Animated FX
      • Star Burst
      • Ring Blast
      • Smoke Loop

Course Fee:
USD 99

Course Type:


Course Status:



1 - 4 hours / week

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