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How to build a simple Character Rig in Autodesk Maya?

Course Summary

Rigging Basics in a 3D animation pipeline

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    Course Syllabus

    • Quick Overview (video)
      • Quick Overview of the Course
      • Lesson files (maya files) to be downloaded
    • Creating a Skeleton and the effect of Local Rotational Axis
      • Creating the Arm Joint and its Local Rotational Axis (LRA)
      • Creating the Spine Joint and its Local Rotational Axis (LRA)
      • Creating the Leg Joint and its Local Rotational Axis (LRA)
      • Naming the Joint | Mirroring Joints | Creating Rotate Plane IK for the Limbs
    • Creating Animation Controls to control the Skeleton
      • Create Main Control | Create Spline Control
      • Create Head Control | Create Neck Control
      • Create Clavicle Control
      • Create Arm Control | Create Elbow Control
      • Create Knee Control | Create Reverse Foot Control
      • Create Attributes for Leg Control
      • Cleaning up Controls | Create Global Control
    • Concept of Skinning
      • Smooth Binding | Edit Skin Weight: Chest
      • Edit Skin Weight: Hand,Wrist,Head,Neck
      • Edit Skin Weight: Shoulder.Clavicle.Knee.Foot
      • Paint Skin Weight: Hip | Mirror Weights | Assign Color to all Controls
    • AddOns: Concept of Pivot Point | Parent-Child Relation
      • Pivot Point. Parent-Child Relation
      • Applying the concept of Pivot Point and Parent-Child relation
    • AddOns: Concept of Forward Kinematic(FK) and Inverse Kinematic(IK)
      • Concept of Joint drives Object
      • Forward Kinematic Concept
      • Inverse Kinematic Concept
      • Lesson files

Course Fee:

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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