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The Complete Bipedal Rigging in Maya Course

Course Summary

Learn the complete rigging and skinning process for bipeds using Maya with a focus on game characters!

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    Course Syllabus

    • Introduction to Building the Skeleton and Controllers
      • Intro, Parenting and Scene Management
      • Joint Creation
      • Joint Orientation and Mirroring
      • Control Handles and Set Driven Keys
      • Skinning
      • Building the Skeleton 01
      • Building the Skeleton 02
      • Joint Orientation
      • Finish Orientation and Naming
      • Building the IKFK Joints
      • Control Handles 01
      • Control Handles 02
      • Control Handles 03
    • Painting Weights, Setting up the IK, and Finer Controls
      • Introduction
      • Setting up the IK
      • Hooking up the Control Handles
      • IKFK Switching
      • Foot Controls 01
      • IKFK Leg Switching Setup
      • Painting Weights 01
      • Painting Weights 02
      • Painting Weights 03
      • Foot Controls 02
      • Finger Control Setup 01
      • Finger Control Setup 02
      • Cleaning the Rig, and Conclusion
      • Bonus - Dynamic Hair Driven Joints

Course Fee:
USD 49

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Digital Media & Games Community

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