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Learning Autodesk Maya 2014 - A Practical Hands On Course

Course Summary

Learn How To Use Maya 2014 To Create Realistic Modelling And Animated Characters And Models - Taught By Leading Expert


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    Course Syllabus

    • Introduction
      • Important - Working Files - Download These First
      • 0101 Introduction To Maya
      • 0102 What To Expect
      • 0103 What Is New In Maya 2014
      • 0104 Maya Help
    • The Maya Interface
      • 0201 Interface Overview
      • 0202 Camera Controls
      • 0203 Viewport Display
      • 0204 Hotbox And Marking Menus
      • 0205 Customizing
      • 0206 Projects
      • 0207 File Path Editor
    • Nodes And Transformations
      • 0301 Primitive Objects
      • 0302 Transforming Objects
      • 0303 Parenting And Grouping
      • 0304 Freeze And Reset Transformations
      • 0305 Hypergraph
      • 0306 Outliner
      • 0307 Image Planes
    • Curves
      • 0401 Introduction To Curves
      • 0402 Modifying Curve Components
      • 0403 Building Curves
    • Polygon Modelling
      • 0501 Understanding Polygons
      • 0502 Selecting Polygon Components
      • 0503 Basic Structures
      • 0504 Introduction to The Modelling Toolkit
      • 0505 Extrude Faces
      • 0506 Edge Loops
      • 0507 Mirror Geometry
      • 0508 Normals
      • 0509 Sculpt Geometry
      • 0510 Smooth Mesh Preview
      • 0511 Bridge - Part 1
      • 0512 Bridge - Part 2
      • 0513 Extrude Along A Curve
      • 0514 Mirror Cut
      • 0515 Bevel
      • 0516 Project And Split With Curves
      • 0517 Polygon Reduction
      • 0518 Symmetry Modelling
      • 0519 Quad Draw
    • NURBS Modelling
      • 0601 NURBS Overview
      • 0602 Revolve
      • 0603 Project And Extrude Curves
      • 0604 Trim Surfaces
      • 0605 Bevel Plus
      • 0606 Converting NURBS To Polygons
      • 0607 Loft
    • Texturing
      • 0701 Materials
      • 0702 UV Mapping - Part 1
      • 0703 UV Mapping - Part 2
      • 0704 UV Mapping - Part 3
      • 0705 Mirror And Layout UVs
      • 0706 Applying Custom Textures
      • 0707 Rendering
      • 0708 Hypershade
      • 0709 Substance Textures
      • 0710 Ubershader
    • Rigging And Weighting
      • 0801 Understanding Joints
      • 0802 Creating A Skeleton - Part 1
      • 0803 Creating A Skeleton - Part 2
      • 0804 Creating A Skeleton - Part 3
      • 0805 Binding Geometry
      • 0806 Weight Normalization
      • 0807 Painting Weights
      • 0808 Refining Weights And Joints
      • 0809 Mirrored Weights
      • 0810 Creating IK Handles
      • 0811 Control Handles And Constraints
      • 0812 Basic Rigging
      • 0813 Node Editor
    • Animation
      • 0901 Setting Key Frames
      • 0902 Animating
      • 0903 Dope Sheet
      • 0904 Graph Editor - Part 1
      • 0905 Graph Editor - Part 2
      • 0906 Graph Editor - Part 3
      • 0907 Grease Pencil
    • Rendering With Mental Ray
      • 1001 Batch Rendering
      • 1002 Final Gather
      • 1003 Physical Sun And Sky
      • 1004 Rendering Quality


Course Fee:
USD 99

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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