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Mobile Game Development with Flash CS6 and ActionScript 3.0

Course Summary

Step by step course to develop a template you can build upon to create and market mobile games.


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    Course Syllabus

    • Overview of Flash CS6 and ActionScript
      • Introduction
      • Overview of the Flash Interface
      • New in CS6
      • What ActionScript Is
      • ActionScript Resources
    • ActionScript Basics
      • Creating a Trace Statement
      • Displaying Text
      • Displaying a MovieClip
      • Multiplying MovieClips
      • Commenting on Code
      • Coding an Event Listener
      • Drawing Graphics with Code pt. 1
      • Drawing Graphics with Code pt. 2
      • Animating Graphics with Code
      • Hit Detection Test
      • A Look at ActionScript Files
      • A Look at XML Documents
      • Public vs. Private Statements
    • Accelerometer
      • What the Accelerometer Is
      • Setting Up the Document and Assets
      • Coding a Trace
      • Mapping Movement to the Marble
      • Setting Boundaries
    • Taps
      • An Explanation of Taps
      • Setting Up the Document and Assets
      • Explanation of Mouse Events
      • Coding a Touch Event
      • Coding Drag Functionality pt. 1
      • Coding Drag Functionality pt. 2
      • Testing Other Taps
    • Gestures
      • Setting Up the Document and Assets
      • Coding a Rotation
      • Coding a Zoom Effect
      • Constraining Zoom Size pt. 1
      • Constraining Zoom Size pt. 2
      • Setting Up the Document for Swipes
      • Coding a Swipe pt. 1
      • Coding a Swipe pt. 2
      • Coding a Swipe pt. 3
      • Coding a Swipe pt. 4
    • Assembling Coin Game Assets
      • Overview of the Game
      • Setting Up the Background
      • Assembling Fish Animation
      • Assembling the Explosion pt. 1
      • Assembling the Explosion pt. 2
      • Animating the Bubbles pt. 1
      • Animating the Bubbles pt. 2
      • Animating the Bubbles pt. 3
      • Animating the Sparkle pt. 1
      • Animating the Sparkle pt. 2
      • Importing Other Assets pt. 1
      • Importing Other Assets pt. 2
      • Game Over Screen pt. 1
      • Game Over Screen pt. 2
      • Game Over Screen pt. 3
      • Setting Up Main Movie Clip pt. 1
      • Setting Up Main Movie Clip pt. 2
    • Coding the Coin Game
      • Creating an ActionScript File
      • Importing an ActionScript File
      • Importing Classes
      • Defining Variables pt. 1
      • Defining Variables pt. 2
      • Defining Variables pt. 3
      • Setting Up the Beginning
      • Accelerometer and Timers pt. 1
      • Accelerometer and Timers pt. 2
      • Functions for Coin and Bomb Timers
      • Function for Adding Coins pt. 1
      • Function for Adding Coins pt. 2
      • Star Bursts and Coin Score pt. 1
      • Star Bursts and Coin Score pt. 2
      • Clean Up Function
      • Create Bomb Function
      • OnTimer Bomb Function pt. 1
      • OnTimer Bomb Function pt. 2
      • OnTimer Bomb Function pt. 3
      • Remove Bomb Function
      • Bubbles Function
      • Speed of Fish
      • Start Game Function
      • Accelerometer Function
      • Game Over Function
      • Defining directionWas
    • Testing and Publishing
      • Debugging pt. 1
      • Debugging pt. 2
      • Adjusting Export View
      • Exporting to Android
      • Creating Your Android Certificate
      • Tips for Publishing to Google Play
      • Exporting to iOS
      • Apple Developer Certificate
    • Conclusion
      • Course Wrap Up
    • Credits
      • About the Author


Course Fee:
USD 89

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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