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Learning Autodesk® Maya® 2013

Course Summary

A Video Introduction


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    Course Syllabus

    • Hello!
      • What Is Maya?
      • How to Use the Project Files
    • Introducing Maya
      • The Nickel Tour: User Interface Layout
      • Getting Around in Maya
      • Maya Objects and Hierarchy
      • Exposing Maya Windows
      • Customizing Maya
    • Polygonal Modeling
      • Vertices, Edges, and Faces
      • Creating Polygon Primitives
      • Tool Settings
      • Basic Modeling Operations: Dividing Geometry
      • Basic Modeling Operations: Extending Geometry
      • Modeling with Multiple Objects
    • Subdivision Surface Modeling
      • SubD Primitives in Maya
      • Improving on Maya's Native SubDs
      • Creating Hard Surfaces with SubDs
      • SubDs at Render Time
      • SubDs in mental ray
    • NURBS Modeling
      • Introduction to NURBS
      • NURBS Primitives
      • NURBS Modeling: Revolve and Loft
      • NURBS Modeling: Extrude and Birail
    • Basic Maya Shading
      • Intro and Hypershade Shakedown
      • Basic Shaders: The Anisotropic, Ramp, and Surface Shaders
      • Texture Nodes and Bump Maps
      • Shading Networks
      • Using the Substance Texture
      • Introducing UV Mapping
      • Working with UVs and UV Snapshots
      • 6.8 video
    • Basic Maya Lighting
      • Three-Point Lighting
      • Maya Lights Overview
      • Manipulating and Animating Lights
      • Rendering Shadows
      • Light Linking
      • Basic Lighting Effects
    • Basic Maya Rendering
      • Creating and Manipulating Cameras
      • Outputting Renders
      • Render Settings: Quality and Motion Blur
      • IPR Rendering
      • Raytracing: Reflections, Refractions, and Shadows
      • Controlling Object Render Stats
      • Batch Rendering a Sequence
      • Rendering in Layers
      • Compositing Render Layers and Creating a Shadow Pass
    • Basic Animation
      • The Basics of Animating in 3D
      • Keyframe Basics
      • The Graph Editor
      • Creating Skeletons and Constraints
      • Using Set Driven Key
      • The Connection Editor
      • The Expression Editor
      • Skin Binding
    • Mental Ray Shading and Lighting
      • Introducing mental ray
      • Mental Ray Area Light and Decay Rates
      • The Mia and Car Paint Shaders
      • Using the Physical Sun and Sky System
    • Indirect Lighting with mental ray
      • Important mental ray Render Settings
      • Introducing Final Gather
      • Controlling Final Gather
      • HDRI Fundamentals
      • Using an HDRI with mental ray (Part 1)
      • Using an HDRI with mental ray (Part 2)


Course Fee:
USD 89

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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