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Brief Introduction to Game Design

Course Summary

The truth about what game design is, what you need to be good at it, and how to start out. No dreams, just facts.


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    Course Syllabus

      • What you'll discover
      • 10 "Need to Knows" about Game Design
      • Introducing the Teacher
      • Voluntary, anonymous survey of just 10 questions
    • What game design is all about
      • What game design is - and is not!
      • Can just anyone design a game?
      • Game designer characteristics
      • "I'm going to get rich" - NOT!
      • It's not about ideas or stories and no one will make your game for you
      • The best ways to learn, part 1
      • The best ways to learn, part 2
      • Know your target audience
      • What is the player going to DO? - games are not stories, they're activities
    • Game Making in a Nutshell
      • Awareness Exercise
      • Playtesting and modification is the heart of game design
      • Making a game for the very first time
      • All I really needed to know (about game design) I learned from tabletop D&D
      • What's important in designing games, in one page
      • Six words about what game designers do
    • The End of the Beginning
      • Practice/Exercise: Make a game the Quick way
      • Self-assessment
      • Platforms
      • How Twitter can be useful for a game designer
      • Are you a game designer or a fiction writer?
      • Where to from here?
      • All of the slides used in the lectures as of 1 Sep 13
    • Bonus Material (also available on the Web, usually at my site or YouTube)
      • "A tax on people who are bad at math"
      • Why I wrote my game design book
      • Results of late 2012 game designer survey
      • What makes my game design book unusual (or unique)
      • Of course you can design a game, but can you design a good one?
      • Slides: Of course you can design a game, but can you design a good one?
      • Origins 2007 process of game design
      • Slides for Origins 2007 talk
      • Lew's Games, as of October 2014


Course Fee:
USD 12

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations , Operating Systems , Digital Media & Games and Mobility Community

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