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Building Modular Levels for Games with Unity and Blender

Course Summary

Learn the basics of using Blender and Gimp to build a modular 3d set inside of Unity!

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    Course Syllabus

    • Building the Modular Set with Blender
      • Introduction
      • The Modular Set
      • Blender Control Scheme
      • Blender Theme
      • Configuring the Layout
      • Establishing a Base Tile
      • Normals and Backface Culling
      • Building the Floor Module
      • Starting a Wall Sub-Module
      • Detailing the Wall
      • Tiling Walls
      • Adding Wall Variation
      • Dealing with NGons
      • Mirroring, Joining, and Merging
      • Starting the Corner Module
      • Completing the Corner Module
      • Out Turns
      • Crate Prop
    • Working with UVs and Texturing
      • Introduction
      • Saving in Blender
      • UV Editor Basics
      • Seams and Unwrapping
      • Customizing the UV Editor
      • Moving Further with Seams
      • Unwrapping an Atlas
      • UVs and Overlapping
      • Exporting UV Layouts
      • Ambient Occlusion
      • Getting started with GIMP
      • Painting Wall Tiles
      • Value and Hue
      • Controlling Contrast with Curves
      • Previewing Textures in Blender
      • Mesh Separation
    • Creating and Working with the Modular Set in Unity
      • Introduction
      • Exporting via Blend Scene
      • Exporting via FBX Files
      • Sharp Edges and Edge Splits
      • UV Maps and Basic FBX Settings
      • Overriding Mesh Scale Factor
      • Coordinate Space Conversions
      • Converting Between Coordinate Spaces
      • Preparing for Final Export
      • Final Export
      • Modular Environments and Prefabs
      • More Prefabs
      • Building a Scene
      • Lighting a Scene
      • Lightmapping
      • First Person Collision
      • Adding the Final Touches

Course Fee:
USD 29

Course Type:


Course Status:



1 - 4 hours / week

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