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Building 3d Worlds with The Modular Workflow for Games

Course Summary

Using 3ds Max and UDK, learn to build modular assets on the grid that are highly reusable and easy to create!


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    Course Syllabus

    • Introduction to the Modular Workflow
      • Introduction
      • Modularity in an Environment
      • Great Reference is the Key to Success
      • Setting up the Grid in Photoshop
      • Extracting Images for Your Texture
      • Setting up the Grid in 3ds Max
      • Modeling and UVing a Trim Piece
      • Creating a Window Asset
      • Pivots, Naming and Lightmap UVs
      • Using Modularity in UDK, and Final Presentation


Course Fee:
USD 15

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations Community

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