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Complete Game Asset Workflow: The Briefcase

Course Summary

Learn the full pipeline for creating this game asset from start to finish, with high poly modeling, texturing, and more!

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    Course Syllabus

    • Introduction, and High Poly Modeling of the Prop
      • Introduction
      • The High Res Case
      • Modeling the Hinge
      • Creating the Case Handle
      • Constructing the Latches and Lock
      • Making Egg Create Foam
      • Modeling C4 and Computer
      • Creating the Cutout Foam and Wires
      • The Low Res Case
      • The Low Res C4 and Computer
      • The Low Res Exterior Pieces
    • UVW Unwrapping the Asset
      • Understanding Normal Maps before Unwrapping
      • Unwrapping the Case
      • Unwrapping the Interior
      • Unwrapping the Exterior Pieces
      • Packing the UVs
      • Mirroring Overlapping Elements
    • Prepping the Mesh for Baking
      • Applying a MultiSub Material for Baking
      • Final Adjustments Before Baking
      • Creating and Adjusting the Cage
      • Smoothing Groups and Baking
    • Texturing the Prop
      • Baking a Selection Mask
      • Texturing Setup
      • Blocking Out Basic Colors
      • Texturing the Exterior Case
      • Creating the Case Specular Map
      • Texturing the Foam and C4 Paper
      • Adding Tape and Text to the C4
      • Dirt and Scuff Pass
      • Texturing the Straps, Folders and Keys
    • Final Details and Presentation
      • Final Detail and Specular Pass
      • Setting up the Briefcase in UDK
      • Portfolio Viewport Capture in 3ds Max
      • Conclusion

Course Fee:
USD 49

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Development & Implementations Community

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