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Texturing and Baking Game Assets in ZBrush, xNormal and nDo

Course Summary

Learn the pipeline of creating game assets using these powerful applications!


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    Course Syllabus

    • Basics of Sculpting, the Low Poly, and UVs
      • Introduction
      • Exporting the Sculpt
      • Preparing for the LP Mesh
      • Introduction to Decimation Master
      • Introduction to UV Master
      • Finalizing UVs
      • Reassigning Smoothing Groups
    • Baking and Renders, and Final Presentation
      • Introduction to xNormal
      • xNormal 3D Viewer
      • Finalizing the Bake
      • Introduction to nDo2
      • Final results in Marmoset
      • Closing Thoughts


Course Fee:
USD 15

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

ZBrush

 

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