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Build a Side-Scrolling Platformer with GameMaker: Studio

Course Summary

Learn the absolute complete process on building and publishing your own side-scrolling action game from scratch!


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    Course Syllabus

    • Introduction to the Course, Basic Player and Object Movements
      • Introduction
      • Course Requirements
      • The Challenge Ahead
      • Creating a New Project
      • Importing the Player Neutral Sprite
      • Importing the Animated Player Sprites
      • Backgrounds and Tilesets
      • Creating Objects
      • Begining the Level
      • Adding the Level Background
      • Building Levels from Tilesets
      • Levels and Objects
      • Preparing to Script
      • Starting to Code Player Movement
      • Completing Player Movement
      • Refining Player Movement
      • Looking Ahead...
    • Advanced Player and Object Movements
      • Introduction
      • Overview
      • Getting Started with Gravity
      • Coding Gravity
      • Refining Gravity
      • Jumping
      • Player States
      • Completing Player States
      • Collision Detection Overview
      • Preparing for Collision Detection
      • Generating Tile Collision Maps
      • Configuring Bounding Boxes
      • Completing Tile Collisions
      • Making a Moving Elevator
      • Colliding with Moving Objects
      • Colliding with Powerups
      • Changing the Player Weapon
      • Moving Forwards
    • Ammo, Weapons, and Health - Enemy AI and adding a Boss
      • Introduction
      • Creating Ammo Sprites
      • Adding Polish to the Project
      • Weapons and Firing
      • Ammo Objects
      • Robot Drones and Paths
      • Refining Path Navigation
      • Creating a Health Bar
      • Dealing with Damage
      • Enemy Deaths
      • Introducing Enemy 2
      • Configuring the Enemy
      • Line of Sight
      • Introducing the End of Level Boss
      • Configuring the Boss
      • Rotating Turrets
      • Completing the Boss
    • Debugging and Polish, Publishing Your Game
      • Introduction
      • Adding Music
      • Powerups and Parents
      • Introducing Debugging
      • Debugging with Watches
      • Debug Messages
      • Getting Started with GUI
      • End of Game Screens
      • Mobile Input Widgets
      • Drawing GUIs
      • Responding to Input
      • Handling Directional Input
      • Building for Desktops
      • Building for HTML5
      • Getting Started with Android Deployment
      • Configuring your IP Address
      • Play testing for Android
      • Troubleshoting Android Building
      • Working with the Android SDK Tools
      • Android and Sideloading
      • Android and Resolution
      • Conclusion
    • Bonus - Creating Sprites, Tiles, Animations, and Texture Sets
      • Introduction
      • Course Guidelines
      • Introducing Inkscape
      • Preparing Inkscape Documents
      • Creating Powerup Vector Graphics
      • Creating a Shield Symbol
      • Completing the Shield
      • Using Layer Blend Modes
      • Importing a Background into GIMP
      • Making Seamless Textures
      • Planning Tilesets
      • Creating Tileset Details
      • Assembling the Tileset
      • Using Guides to Arrange Tiles
      • Blocking in the Tileset
      • Creating Pixel Buffers
      • Exporting Tilesets
      • Introducing Anime Studio Pro
      • Exploding the Character
      • Character Rigging
      • Assembling the Character
      • Character Animation
      • Creating Sound Effects


Course Fee:
USD 49

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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