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Reskinning Jump Chump iPhone & iPad Game - EZ, Quick & Fun

Course Summary

Simplest way to get your very own game published in the iTunes App Store. Source Code included. Follow my instructions


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    Course Syllabus

    • Initial Setup
      • Apple Developer Registration
      • Get Xcode Tool
      • Download Source Code & Verify Game Works in the Simulator
      • Code Folder Structure and Choosing a Theme
      • iOS Certificates
      • Provisioning Profiles
      • Setting Up Chartboost Advertising Network Account
      • UpSight (Playhaven) Advertising Account Setup
    • Modifying Graphics - Main Characters
      • Modifying the Main Characters - part 1
      • Modifying & Resizing the Main Characters - part 2
      • Verifying Main Character Changes in the Simulator
      • Modifying the second main character - JUMP
    • Modifying Enemy Graphics
      • Enemy Graphics - part 1
      • Enemy Graphics - part 2
      • Verifying Enemy Graphics in Simulator
    • Game Settings
      • Modifying in-game title and description (about)
    • Game Icons
      • Creating the Game Icon in Adobe Photoshop
      • Resizing Game Icons
      • Creating newer icon dimensions
      • Professional Icon Templates for the Win!
      • Verifying Icon in Simulator
    • Launch Images
      • Modifying Launch Images (splash screens)
    • Game Screenshots
      • Taking Screenshots
      • Resizing Screenshots for iPads, iPhone 3.5 inches and 4 inches.
    • Game Settings B
      • Itunes Connect app settings
      • XCode Game Settings Taken from ITC
      • Creating the Game Center Learderboard - Top Scores
      • Adding Upsight Playhaven IDs
      • Adding Chartboost Advertising Banner IDs
    • Publishing to the App Store
      • Verifying Setting and Changing App Status to Ready to Upload
      • Archiving the Product - part 1
      • Distributing to the App Store - part 1
      • Distributing to the App Store - part 2
      • Positioning Yourself Ahead of the Curve


Course Fee:
USD 89

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Networks & IT Infrastructure and Digital Media & Games Community

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