MyPage is a personalized page based on your interests.The page is customized to help you to find content that matters you the most.

I'm not curious

Game Asset Modeling - The SciFi Pistol Workflow

Course Summary

Learn the workflow for modeling, unwrapping, baking, and texturing a complex game asset from beginning to end!

  • +

    Course Syllabus

    • Introduction to High Poly and Low Poly Modeling
      • Introduction
      • The Block In
      • Model Setup and Hotkeys
      • Beginning Sub D Techniques
      • Beginning Sub D Techniques 2
      • Sub D Workflow
      • Sub D Workflow 2
      • Creating the Low Poly
    • Baking and Texturing Basics
      • Introduction
      • Polypaint in ZBrush
      • Intro to Headus UV Layout
      • Final Pack and Smoothing Groups
      • Exploding the Bake
      • Intro to xNormal
      • nDo2 Techniques
    • Final Materials and Presentation
      • Introduction
      • Baking out Poly Paint
      • Spec Map Variations
      • Texture Creation 1
      • Texture Creation 2
      • Finishing the Diffuse and Spec Maps

Course Fee:
USD 29

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Development & Implementations Community

Related Posts:

Attended this course?

Back to Top

Awards & Accolades for MyTechLogy
Winner of
Top 100 Asia
Finalist at SiTF Awards 2014 under the category Best Social & Community Product
Finalist at HR Vendor of the Year 2015 Awards under the category Best Learning Management System
Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
Hidden Image Url

Back to Top