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3DS Max Tutorial. Learn The Art of Modelling and Animation

Course Summary

Become A 3DS Max Expert with 3ds Max Animation & Modeling Tutorials course. Over 18 Hours of Training


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    Course Syllabus

    • 01. Introduction
      • Working Files - Download These First
      • 0101 Welcome
      • 0102 An Overview On 3ds Max
      • 0103 Configuring 3ds Max For This Title
      • 0104 About The Working Files
    • 02. Getting Started
      • 0201 The Production Process
      • 0202 Traditional Art Concepts And Principles
      • 0203 Using Reference Material
      • 0204 Understanding 3D Space
      • 0205 Improve Your Production Workflow
      • 0206 The Help System
    • 03. Interface Essentials
      • 0301 The Interface
      • 0302 Navigating The Viewports
      • 0303 Setting Up How Things Are Measured
      • 0304 Customizing The User Interface To Fit Your Work Style
      • 0305 Useful Right Click Mouse Commands
    • 04. Working With Files
      • 0401 Starting From Scratch - The New And Reset Commands
      • 0402 Opening, Importing And Merging Files
      • 0403 Saving And Exporting Files
      • 0404 Using Hold And Fetch
      • 0405 The Summary Info And Object Properties
    • 05. Working With Objects
      • 0501 Selection Techniques
      • 0502 Naming Objects
      • 0503 Transformation Gizmo
      • 0504 Moving Objects
      • 0505 Rotating Objects
      • 0506 Scaling Objects
      • 0507 Coordinate Systems
      • 0508 Introduction to Pivot Points
      • 0509 Hiding and Freezing Object
      • 0510 Cloning
      • 0511 Grouping Objects
    • 06. Creating Off The Shelf Geometry
      • 0601 Creating Standard 3D Primitives - Part 1
      • 0602 Creating Standard 3D Primitives - Part 2
      • 0603 Creating Extended Primitive Objects
      • 0604 Important Considerations When Drawing Lines
      • 0605 Creating 2D Shapes
      • 0606 Nesting Creating 2D Shapes
      • 0607 Creating Architectural Objects - Part 1
      • 0608 Creating Architectural Objects - Part 2
      • 0609 Using Grids When Modeling
      • 0610 Creating A Pencil Using Primitives
    • 07. Specific Modeling Techniques
      • 0701 Extruding Objects
      • 0702 Lathing Objects
      • 0703 Lofting Objects
      • 0704 Boolean and ProBoolean Commands
      • 0705 Box Modeling Techniques - Part 1
      • 0706 Box Modeling Techniques - Part 2
      • 0707 Project: Create Telescope - Part 1
      • 0708 Project: Create Telescope - Part 2
      • 0709 Paint Deformation
      • 0710 Surface Normals
    • 08. Project: Constructing A Room Using Multiple Modeling Techniques
      • 0801 Creating The Bowling Pin And Ball
      • 0802 Creating The Alley And Gutters
      • 0803 Creating The Floor And Back Wall
      • 0804 Creating The Alley Backboard
      • 0805 Creating The Scoreboard
      • 0806 Creating The Ball Return
    • 09. Working at the Sub Object Level
      • 0901 Sub Object Types
      • 0902 Sub Object Selection
      • 0903 Adding A Modifier Vs. Converting Down To Edit
      • 0904 Moving, Rotating, And Scaling At The Sub Object Level
      • 0905 2D Sub Object Modeling Commands
      • 0906 3D Sub Object Modeling Commands - Part 1
      • 0907 3D Sub Object Modeling Commands - Part 2
      • 0908 Ignore Backfacing
      • 0909 Using Soft Selection
    • 10. Working With Modifiers
      • 1001 Using The Modifier Stack
      • 1002 Things To Know About The Stack
      • 1003 Importance Of Modifier Order
      • 1004 Applying Modifiers In The Middle Of The Stack
      • 1005 How To Collapse The Modifier Stack
      • 1006 Copying And Pasting Modifiers
      • 1007 Freeform Deformation Modifiers
      • 1008 Flex Modifier
      • 1009 Hair And Fur Modifier
      • 1010 The Noise Modifier
      • 1011 Modifiers That Add And Reduce Geometry
      • 1012 Adding Modifiers At The Sub Object Level
    • 11. Materials And Mapping
      • 1101 Building Materials - It Is More Than Just A Color!
      • 1102 Slate Vs. Compact Material Editor
      • 1103 The Material Editor Interface
      • 1104 Controlling Main Body Color
      • 1105 Adding And Controlling Shine
      • 1106 Adjusting Transparency
      • 1107 Using Self Illumination
      • 1108 Applying Materials
      • 1109 Retrieving A Material From A Scene
      • 1110 Designing A Complex Material
      • 1111 Bump Maps
      • 1112 Opacity Maps
      • 1113 Reflection Maps
      • 1114 Editing A Materials Maps
      • 1115 Building A Multi/Sub Object Material
      • 1116 Mapping Coordinates - Part 1
      • 1117 Mapping Coordinates - Part 2
      • 1118 Sub Object Mapping
      • 1119 Using Photoshop To Edit Maps
      • 1120 Adding Materials To The Bowling Alley - Part 1
      • 1121 Adding Materials To The Bowling Alley - Part 2
    • 12. Lighting
      • 1201 Comparing Real World And CG Lights
      • 1202 Light Types In 3ds Max
      • 1203 Omni Lights
      • 1204 Spot Lights
      • 1205 Shadow Maps
      • 1206 Using Raytrace And Area Shadows
      • 1207 Adjusting How Far A Light Shines
      • 1208 Excluding Scene Objects From Light And Shadows
      • 1209 Using A Projector Map In A Light
      • 1210 Adding Volume Light
      • 1211 The Light Lister
      • 1212 Alley Lighting
    • 13. Cameras
      • 1301 Comparing Real World And CG Cameras
      • 1302 Camera Types In 3ds Max
      • 1303 Camera Viewport Navigation Controls
      • 1304 Changing A Cameras Lens Length
      • 1305 Using Depth Of Field To Control Focus
      • 1306 Applying Motion Blur
      • 1307 Adjusting A Cameras Clipping Planes
      • 1308 Using A Cameras Safe Frame Feature
      • 1309 Putting A Camera On A Path
      • 1310 Having A Camera Travel Thru A Tunnel
      • 1311 Locking A Camera Onto An Object
    • 14. Animation
      • 1401 Principles Of Animation
      • 1402 Understanding The CG Animation Process
      • 1403 3ds Max Animation Controls
      • 1404 Using Auto Key To Animate
      • 1405 Using Set Key To Animate
      • 1406 Moving Keyframes
      • 1407 Copying Keyframes
      • 1408 Deleting Keyframes
      • 1409 Using The Dope Sheet
      • 1410 Using The Curve Editor
      • 1411 Linking And Unlinking Objects
      • 1412 Animating An Object Following A Path
      • 1413 Using The Path Deform Modifier For Path Animation
      • 1414 Alley Animation - Part 1
      • 1415 Alley Animation - Part 2
    • 15. Rendering
      • 1501 Rendering Techniques
      • 1502 Using Active Shade To Get Quick Render Updates
      • 1503 Creating Previews Of An Animated Sequence
      • 1504 Using The RAM Player
      • 1505 Saving A Rendered Image Or Animation
      • 1506 Loading Background Images For A Render
      • 1507 Using Mental Ray And iRay
    • 16. Special F/X
      • 1601 Introduction To Particle Systems
      • 1602 Adjusting Particle System Parameters
      • 1603 Using The Wind Space Warp
      • 1604 Having Gravity Affect A Particle System
      • 1605 Deflecting Particles Using A Space Warp
      • 1606 Creating Steam Using Particles
    • 17. Conclusion
      • 1701 Thanks To 123rf.com


Course Fee:
USD 99

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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