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Master Maya - A Guide to 3D Modeling With Maya

Course Summary

This course shows you how to quickly get up to speed with one of the most powerful 3D modeling applications - Maya.


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    Course Syllabus

    • Introduction
      • Important - Download These First - Working Files
      • 0101 Intro To Maya
      • 0102 What To Expect
    • The Maya Interface
      • 0201 Interface Overview
      • 0202 Camera Controls
      • 0203 Channel Box
      • 0204 Hypergraph Outliner
      • 0205 Camera Overview
      • 0206 Open Save Scene
    • Transformations And Cameras
      • 0301 Select Transform
      • 0302 Channel Box Transform
      • 0303 Duplicate / Delete
      • 0304 Object Pivots
      • 0305 Grouping Parenting
      • 0306 Selection Modes
    • NURBS Modeling
      • 0401 NURBS Overview
      • 0402 NURBS Components
      • 0403 Creating / Editing Curves
      • 0404 Revolve
      • 0405 Loft
      • 0406 Extrude
      • 0407 Construction History
      • 0408 NURBS Model Demo
    • Polygon Modeling
      • 0501 Polygon Overview
      • 0502 Polygon Components
      • 0503 Extrude / Smooth
      • 0504 Delete / Add Faces
      • 0505 Split Faces
      • 0506 Loops
      • 0507 Merge Vertices
      • 0508 Combine / Separate
      • 0509 Normals
      • 0510 Display Options
      • 0511 Poly Model Demo
    • Rendering
      • 0601 Render View Intro
      • 0602 Alpha Channels
      • 0603 File Formats
    • Lighting
      • 0701 Light Types
      • 0702 Spotlight Manipulation
      • 0703 Light Attributes
      • 0704 Depth Map Shadows
      • 0705 3-point Lighting
      • 0706 Volume Lights
    • Texturing
      • 0801 Hypershade Overview
      • 0802 Create / Assign Materials
      • 0803 Material Attributes
      • 0804 2D Procedural Textures
      • 0805 Using Bitmaps
      • 0806 UV Tiling
      • 0807 3D Textures
    • UV Preparation
      • 0901 Intro To UVs
      • 0902 UV Texture Editor
      • 0903 Planar Mapping
      • 0904 Cylindrical Mapping
      • 0905 Automatic Mapping
      • 0906 UV Shell Overview
      • 0907 Sewing Splitting
      • 0908 Normalize Relax
      • 0909 UV Mapping Demo
    • Keyframe Animation
      • 1001 Intro To Animation
      • 1002 Setting Keyframes
      • 1003 Playback Channel Box
      • 1004 Timeline Editing
      • 1005 Graph Editor Intro
      • 1006 Graph Editor Continued
      • 1007 Set Key Prompt
      • 1008 Playblast
      • 1009 Animation Demo
    • Batch Rendering
      • 1101 Render Settings Intro
      • 1102 Frame Numbering
      • 1103 Render Resolutions
      • 1104 Edge Anti-Aliasing
      • 1105 Batch Rendering
      • 1106 FCheck
    • Raytracing
      • 1201 Raytracing
      • 1202 Reflection Limits
      • 1203 Refractions
      • 1204 Raytrace Shadows
    • Using Mental Ray
      • 1301 Intro To Mental Ray
      • 1302 Mental Ray Quality Settings
      • 1303 Mental Ray Raytracing
    • Additional Techniques
      • 1401 Motion Blur
      • 1402 Bump Mapping
      • 1403 Projecting 2D Maps
      • 1404 Image Planes
      • 1405 Camera Attributes


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations , Operating Systems and Digital Media & Games Community

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