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Mastering 2D Animation: 01

Course Summary

Learn to be a master 2D animator with this first of 3 apprentice-style courses using hand-drawn and digital techniques.

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    Course Syllabus

    • Introducing "Arnie":
      • An old friend!
    • A Brief History of 2D Animation
      • Learning from the past to build more successfully for the future:
      • "Endangered Species" ~ short animated homage to traditional 2D animation:
    • Establishing a 2D animation studio to work with
      • Everything you'll need to study this course.
      • Introduction and production overview of "Spirit of the Game" teaser:
    • The process of traditional 2D animation
      • The basic 2D animation process:
    • Tutorial: BOUNCING BALL
      • How to animate a 'Bouncing Ball':
      • 'Bouncing Ball' ~ first pass:
      • Bouncing Ball - adding shadows:
      • Bouncing Ball in ToonBoom Studio ~ Part 01
      • TBS_Part 02
    • Tutorial: GENERIC WALK ~ the hand-drawn way:
      • How to animate a drawn 'Generic Walk'
      • 01 Setting up the full body position:
      • 02 The key stride positions:
      • 03 The 'Passing Position':
      • 04 Eccentric Foot positions:
      • 05 Adding the body and arms:
      • 06 Adding the head and hands:
    • Advice on INBETWEENING:
      • Introduction to Inbetweening:
      • Advanced Inbetweening - with 'Superimposition':
    • GENERIC WALK - the ToonBoom Studio way:
      • First, download your ARNIE RIG!
      • GW_TBS_Part 01:
      • GW_TBS_Part 02:
      • GW_TBS_Part 03
      • GW_TBS_Part 04
      • GW TBS Part 05
    • Final advice for an Apprentice:
      • 'Drawing for Animation' - a recommended assignment:
      • Test video render of 'drawing assignment':
      • "Chair Bach" - Final drawing exercise movie:
      • 'Advanced Diploma in 2D Animation' submission assignment:
    • Your course is now completed! So what now?
      • The "Advanced Diploma in 2D Animation"... and beyond!

Course Fee:
USD 150

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Digital Media & Games Community

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