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3DS Max 2014 Tutorial Video. 3DS Max For Beginners

Course Summary

Become A 3DS Max Expert. Over 10 Hours Of Training. Learn The Art of 3D Model Creation By Infinite Skills


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    Course Syllabus

    • Introduction
      • Important - Working Files - Download These First
      • 0101 What You Will Learn
      • 0102 A Word About Gamma Handling
      • 0103 The Working Files And Setting Up Our Max Project
    • Working With 3Ds Max
      • 0201 The File Management System
      • 0202 Working With Units
      • 0203 Viewport Navigation
      • 0204 Viewport Configuration
      • 0205 Nitrous Viewport Quality
      • 0206 The Quad Menu System
      • 0207 The All Important Command Panel
      • 0208 Working With The Ribbon
      • 0209 Managing Workspaces And The Enhanced Menus
      • 0210 Search All Actions
      • 0211 Send To Maya, Mudbox, Softimage, MotionBuilder
      • 0212 Auto Backup
      • 0213 Isolate Workflow
      • 0214 3DS Max Gamma Workflow
    • Working In 3D Space
      • 0301 Getting The Best From The Transform Gizmo
      • 0302 The Reference Coordinate System
      • 0303 The Home Grids
      • 0304 Pivot Point Manipulation
      • 0305 Snaps And How To Use Them
    • Organizing Scene Assets
      • 0401 Layer Management
      • 0402 State Sets Workflow
      • 0403 The Power Of Groups And Object Naming Tools
      • 0404 Selection Sets
      • 0405 Using Containers
      • 0406 XRef Scenes
      • 0407 XRef Objects
      • 0408 Outputting Files Using State Sets
      • 0409 After Effects Composite Link
    • Working With 3DS Max Primitives
      • 0501 Workflow For Primitives
      • 0502 Extended Primitive Types
      • 0503 Space Warps
    • Modelling Tools
      • 0601 The Basics Of Splines
      • 0602 Patches
      • 0603 Polygon Modelling - Sub-Object Tools
      • 0604 Box Modelling Technique
      • 0605 Poly By Poly Technique
      • 0606 Sub-D Technique
    • The Power Of 3ds Max Modifiers
      • 0701 What Is A Modifier And How The Stack Works
      • 0702 Useful Modelling Modifiers
      • 0703 Useful Animation Modifiers
      • 0704 Useful Selection Modifiers
      • 0705 Parametric Modelling With Modifiers
    • Rendering Options
      • 0801 Common Render Output Controls
      • 0802 Quicksilver
      • 0803 Mental Ray Unified Sampling
      • 0804 Mental Ray Image Based Lighting
      • 0805 Working With Final Gather
      • 0806 Sky Portals And Final Gather
      • 0807 Photon Mapping And Final Gather
      • 0808 Light Simulation With iray
      • 0809 Creating Caustics
      • 0810 Using String Options
    • UVW Mapping Tools
      • 0901 The UVW Mapping Modifier
      • 0902 The Unwrap UVW Modifier Options
      • 0903 Exploring The Unwrap UVW Editor
      • 0904 Unwrap Using Pelt Mapping
    • Working With Materials And Maps
      • 1001 The Material Editor Modes
      • 1002 Standard Material Types
      • 1003 Mental Ray Material Types
      • 1004 Working With Maps
      • 1005 Displacement Mapping
      • 1006 Using Utility Maps
      • 1007 Using The Render To Map Feature
      • 1008 The Render Surface Map Dialogue
    • The 3DS Max Camera
      • 1101 Free And Target Camera Types
      • 1102 Working With The Camera Settings
      • 1103 Depth Of Field Options
      • 1104 Motion Blur Types
      • 1105 The New Perspective Match And 2D Pan And Zoom Tools
    • Lighting Tools
      • 1201 The Spotlight
      • 1202 Photometric Light Type
      • 1203 Working With The Daylight System
      • 1204 Exposure Controls
    • Particle Tools
      • 1301 Non-Event Driven Particle Systems
      • 1302 Particle Flow Operators
      • 1303 Deflectors
      • 1304 Forces
      • 1305 New Particle Flow Operators
    • Simulation Tools
      • 1401 Populate
      • 1402 Working With Cloth
      • 1403 Applying Hair And Fur
      • 1404 MassFX Workflow
      • 1405 Working With Rigid Bodies
      • 1406 mCloth Controls
      • 1407 How mParticles Work
      • 1408 mParticle Operators
    • Conclusion
      • 1501 Thank You


Course Fee:
USD 99

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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