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Professional Video Game Art School

Course Summary

Don't waste $200,000 on art school. Everything you need is right here.


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    Course Syllabus

    • Introduction & Setting Up 3DS Max
      • Course Introduction: The World of Game Development
      • Autodesk Student Software Download
      • Setting Your Preferences
      • The Material Editor
      • Configuring Your Modifiers
      • Setting Up Max Interface and Workflow
    • 3DS Max Basics
      • Edit polygon modifier
      • Soft selection
      • Edit properties
      • Geometry
      • matID: Smoothing groups
      • Paint deformation
      • Unwrap modifier basics
      • Spherical mapping types
      • Material Editor
      • Configuring the Modifier Buttons
    • Basic 3D Modeling - Crates
      • Notice to Students
      • Introduction
      • Modeling Overview
      • Reference and Setup
      • Modeling a Crate
      • Unwrapping an Object
      • Texturing
      • Specular Leveling
      • Creating a Bump Map
      • Texture Details
      • Rendering
      • Create an Exploding Crate
    • Basic 3D Modeling - Barrels
      • Introduction
      • Setup
      • Modeling
      • Smoothing Groups
      • Unrapping
      • Texture Part 1
      • Texture Part 2
      • Texture Part 3
      • Rendering
    • Basic 3D Modeling - Tables
      • Introduction
      • Setup
      • Modeling
      • Unwrapping
      • Texturing Part 1
      • Texturing Part 2
      • Texture Part 3
      • Rendering
    • Creating a Catapult
      • Introduction
      • Setup
      • Modeling Part 1
      • Modeling Part 2
      • Modeling Part 3
      • Modeling Part 4
      • Modeling Part 5
      • Texturing Part 1
      • Texturing Part 2
      • Texturing Part 3
      • Texturing Part 4
      • Texturing Part 5
      • Rendering Your Catapult
    • Creating a Catapult and Castle Scene
      • Introduction
      • Introduction to 3ds Max Scripting
      • Terrain Example
      • Setting Up the Terrain
      • Object Placement
      • Animation and the Castle
      • Exploding Castle
      • The Cameras
      • Starting Your Render
      • Finishing Your Render
    • Photoshop For Artists
      • Introduction
      • The User Interface
      • The Menu Explained
      • File Options
      • Edit Options
      • Image Options
      • Layer Options
      • Select Options
      • The Filter Gallery
      • Liquify
      • Creating Vanishing Points
      • Additional Filters
      • 3D View
      • Help Window
      • Removing Selections
      • Toolbar Wrapup
      • History and Actions
      • Layer Comps and Notes
      • The Histogram
      • Brushes and Cloning
      • Color Swatches
      • Making Adjustments
      • Channels and Paths
    • Creating Seamless Textures
      • Introduction
      • Creating Seamless Textures Part 1
      • Creating Seamless Textures Part 2
      • Creating Seamless Textures Part 3
    • Introduction to Digital Painting
      • Introduction
      • Airbrushing
      • Comic Book Style
      • Smudges
      • Using a Hardbrush
      • Portraits Part 1
      • Portraits Part 2
      • Portraits Part 3
      • Portraits Part 4
    • Introduction to 2D Animation
      • Introduction
      • Setting Up for Animation
      • Creating a Bouncing Ball
      • Walking Animation Part 1
      • Walking Animation Part 2
      • Sprite Sheets
      • Rough Run Cycle
      • Completing Your Character
      • Character Design
      • Motion Flow with Sound
      • Rough Figure
      • Final Figure
    • Weapons Training: Creating a Handgun
      • Introduction
      • Setup
      • Modeling - Block Out
      • Modeling - Details
      • Modeling - Refining
      • Unwrapping
      • Texturing Part 1
      • Texturing Part 2
      • Texturing Part 3
      • Texturing Part 4
      • Rendering
    • Creating Your First Concept Vehicle
      • Introduction
      • Setup
      • Block Out Modeling
      • Tires
      • Body Lines
      • Body Lines Continued
      • Details and Cuts
      • Refining and Extruding
      • Polishing
      • The Interior
      • Unwrapping
      • Texturing Part 1
      • Texturing Part 2
      • Texturing Part 3
      • Texturing Part 4
      • Texturing Part 5
      • Viewing On a Video Turntable
    • Lab: Creating a Concept Vehicle
      • Modeling Part 1
      • Modeling Part 2
      • Modeling Part 3
      • Modeling Part 4
      • Modeling Part 5
      • Coloring
      • Cleanup
      • Outline
      • Adding Color Part 1
      • Adding Color Part 2
      • Part 2 of Vehicle Lab
      • Scope of Work
      • Modeling the Wheels Part 1
      • Modeling the Wheels Part 2
      • Modeling the Body Part 1
      • Modeling the Body Part 2
      • Modeling the Body Part 3
      • Modeling the Body Part 4
      • Modeling the Body Part 5
      • Modeling the Body Part 6
      • Modeling the Body Part 7
      • Modeling the Body Part 8
      • Modeling the Body Part 9
      • Modeling the Body Part 10
      • Modeling the Body Part 11
      • Modeling the Interior Part 1
      • Modeling the Interior Part 2
      • Modeling the Interior Part 1
      • Modeling the Interior Part 2
      • Modeling the Interior Part 3
      • Modeling the Interior Part 4
      • Cleaning Up Our Model Part 1
      • Cleaning Up Our Model Part 2
      • Cleaning Up Our Model Part 3
      • Cleaning Up Our Model Part 4
      • View Vehicle on Turntable
    • Part 2 of the Concept Vehicle Lab (Really Cool!)
      • Basic Modeling Part 1
      • Basic Modeling Part 2
      • Basic Modeling Part 3
      • Basic Modeling Part 4
      • Basic Modeling Part 5
      • Basic Modeling Part 6
      • Basic Modeling Part 7
      • Basic Modeling Part 8
      • Basic Modeling Part 9
      • Basic Modeling Part 10
      • Basic Modeling Part 11
      • Basic Modeling Part 12
      • Modeling the Tires Part 1
      • Modeling the Tires Part 2
      • Modeling the Tires Part 3
      • Modeling the Tires Part 4
      • Modeling the Tires Part 5
      • Modeling the Tires Part 6
      • Modeling the Tires Part 7
      • Modeling the Tires Part 8
      • Modeling the Tires Part 9
      • Color Blocking Part 1
      • Color Blocking Part 2
      • Color Blocking Part 3
      • Color Blocking Part 4
      • The Ruck Bed
      • The Hatch
      • The Foot Grip
      • The Lights
      • The Metal Plating
      • The Metal Padding
      • The Tailgate
      • The Footstep
      • The Chairs
      • The Consoles
      • Dirt
      • Wear and Tear Texturing Part 1
      • Wear and Tear Texturing Part 2
      • Wear and Tear Texturing Part 3
      • Wear and Tear Texturing Part 4
      • Wear and Tear Texturing Part 5
      • Wear and Tear Texturing Part 6
      • Wear and Tear Texturing Part 7
      • Wear and Tear Texturing Part 8
      • Wear and Tear Texturing Part 9
      • Wear and Tear Texturing Part 10
      • Wear and Tear Texturing Part 11
      • Wear and Tear Texturing Part 12
      • Markings Part 1
      • Markings Part 2
      • Specular Part 1
      • Specular Part 2
      • Normal Map
      • Spec Colors
      • Spec Mapping the Wheels
      • Texture Review
      • Creating the Composite
      • Finishing the Lights
    • Study of Perspectives
      • Introduction
      • Terms and Definitions
      • One Point Perspective
      • Two Point Perspective
      • Three Point Perspective
      • Four Point Perspective
      • Five and Six Point Perspective
      • Fence
      • Orthographic
      • Ortho Building
      • More on Ortho Building
      • One Point Perspective View From Plan
      • More on One Point Perspective View From Plan
      • Two Point Perspective View From Plan
      • One Point Perspective Grid From Plan
      • One Point Perspective Grid Simple
      • Two Point Perspective Grid From Plan
      • Two Point Perspective Grid Simple
      • Subdivide Planes
      • Two Point Perspective Sloping Planes
      • Pyramid
      • Cast Shadows and Light
      • One Point Perspective Curve Road Slope
      • Two Point Perspective Curve Road Slope
      • Rotating Objects
      • Reflection Example


Course Fee:
USD 399

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations , Digital Media & Games and Mobility Community

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Awards & Accolades for MyTechLogy
Winner of
REDHERRING
Top 100 Asia
Finalist at SiTF Awards 2014 under the category Best Social & Community Product
Finalist at HR Vendor of the Year 2015 Awards under the category Best Learning Management System
Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
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