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POV-Ray Fundamentals

Course Summary

This course will arm you with all the skills you need to start ray-tracing and 3D modeling using the POV-Ray ray-tracer.


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    Course Syllabus

    ● Introduction
        ◦ Course Introduction
        ◦ This Module
        ◦ Examples
        ◦ Uses for POV-Ray
        ◦ Objectives of This Course
        ◦ Downloading POV-Ray
        ◦ Installing POV-Ray
        ◦ Installed Folders and Files
        ◦ A Tour and a First Scene
        ◦ Module Summary
    ● The Basic Objects
        ◦ Module Introduction
        ◦ The Co-ordinate System
        ◦ The Camera
        ◦ Light Sources
        ◦ Include Files
        ◦ The Sphere
        ◦ The Box
        ◦ The Cylinder
        ◦ Module Summary
    ● Constructive Solid Geometry
        ◦ Module Introduction
        ◦ Union
        ◦ Difference
        ◦ Merge
        ◦ Intersection
        ◦ A Demo
        ◦ Module Summary
    ● Transforms
        ◦ Module Introduction
        ◦ Translate
        ◦ Rotate
        ◦ Scale
        ◦ Deforming with Rotate and Scale
        ◦ Things to Do with a Sphere
        ◦ Module Summary
    ● More Basic Shapes
        ◦ Module Introduction
        ◦ The Torus
        ◦ The Plane
        ◦ The Cone
        ◦ Text Objects
        ◦ Module Summary
    ● Pigments and Patterns
        ◦ Module Introduction
        ◦ Pigment
        ◦ Agate, Pigment_map and Scaling
        ◦ Boxed
        ◦ Bozo
        ◦ Brick
        ◦ Bumps
        ◦ Cells
        ◦ Crackle
        ◦ Cylindrical
        ◦ Wood and Warp
        ◦ Module Summary
    ● Normals
        ◦ Module Introduction
        ◦ Bumps!
        ◦ Agate and Bump_size
        ◦ Crackle, Syncing Normal, and Pigment
        ◦ Quilted black_hole
        ◦ The normal_map
        ◦ The bump_map
        ◦ Using a pigment_pattern
        ◦ Module Summary
    ● Finishes
        ◦ Module Introduction
        ◦ Reflection and Bumps
        ◦ Ambient
        ◦ Diffuse
        ◦ Specular
        ◦ Roughness
        ◦ Phong
        ◦ Metallic
        ◦ Iridescence
        ◦ Crand
        ◦ Module summary
    ● Language
        ◦ Module Introduction
        ◦ Declare Part 1
        ◦ Declare Part 2
        ◦ If Part 1
        ◦ If Part 2
        ◦ While
        ◦ For
        ◦ Include Sites
        ◦ Switch
        ◦ Macro
        ◦ Function
        ◦ Reading a File
        ◦ Writing a File
        ◦ Module Summary
    ● Rendering
        ◦ Module Introduction
        ◦ The Various Rendering Sizes
        ◦ Anti Aliasing
        ◦ Introducing Mosaic Rendering
        ◦ Rendering a Segment of the Image
        ◦ Editing Quickres.ini
        ◦ Module Summary
    ● Animation
        ◦ Module Introduction
        ◦ A Simple Animation
        ◦ Animating the Camera
        ◦ Reversing the Clock
        ◦ Following an Object
        ◦ Rotating the Camera Around a Moving Object
        ◦ A Film-making Trick
     


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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