Image Credit: International Centre for the History of Electronic Games - National Museum of Play, Rochester by Ellen Forsyth is licensed under CC BY 2.0
Gaming started in a small way. In the 1950s, researchers in computer science departments started designing simple games and artificial simulations. A couple of decades later, arcade video games exploded onto the gaming scene. There are die-hard fans of Pong, Pac-man, Mortal Kombat, etc. even today.Since then, with the leaps and strides made in hardware and software systems, and graphics, the gaming industry has grown phenomenally and has become a huge business across the world.
A âgamerâ is someone who participates in interactive games. The âgamerâ has changed today. They are no longer on the fringes of society. There is no stereotypical gamer. Kids, adults, grandparents - everyoneâs gaming.
More and more of the world around us is getting encapsulated into a game. Game design principles which keep the gamer motivated to play, is applied to other real world simulation games. That is Gamification. Games are used for business, entertainment, education, improving health, training, etc. Here is a quick look at some of the interesting gamification that is happening around us:
On googling âseniors gamesâ a whole bunch of sites with games for seniors is rolled out. It has been scientifically shown that older people (over 60) can improve their cognitive abilities with brain-training, via games for seniors. Retaining information and sustaining attention also improves. In a study among the elderly, it was noticed that âproviding game-like experiences which resemble leisure activityâ better motivated the participants. Even playing commercially available electronic games contributes to the well-being of the elderly.