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Technical Artist - Graphics

Location China, Japan
Posted 09-November-2019
Description
For more than two decades, NVIDIA has pioneered at the art and science of visual computing. With our invention of the GPU - the engine of modern parallel computing - the field has expanded to encompass gaming, professional visualization, data center and automobile. More recently, GPU deep learning ignited modern AI - the next era of computing - with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. There has never been a more exciting time to join our team than now.


We are looking for a technical artist to focus on building content for real-time rendering, and provide consulting service to game developers on the latest NVIDIA technologies.


What you will be doing:

Create live demos for the latest rendering technologies on NVIDIA GPUs.


Provide consulting and training services to the artists from game developers, evangelizing for the latest GPU features.
Help game developers to create content using NVIDIA technologies.
Interact closely with graphics engineers to optimize game assets for improving quality and efficiency on NVIDIA products.


What we need to see:

3years of experience in the game industry, or equivalent degrees of design or digital art.
Strong knowledge of 3D graphics, including real-time rendering, shading languages and optimization skills.
Master in at least one commercial game engine (Unreal or Unity), able to rapidly build game levels, being proficient in Blueprint and material graph system.
Familiar with the content creation pipeline of traditional DCC tools (Max, Maya, Houdini, etc.), including modelling, animation and rendering.
Strong knowledge of physical based rendering, ray tracing and post-processing.
Travel for on-site visits with developers and to conferences.


Ways to stand out from the crowd:

Experience of participating at least one 3A game development.
Providing personal demo reel.
Scripting knowledge (Phython, MDL, etc.) of customizing DCC tools and making plugins.
Good communication and interpersonal skills in English and Mandarin.
Experience
Min 3 to 6 Years.

 
Awards & Accolades for MyTechLogy
Winner of
REDHERRING
Top 100 Asia
Finalist at SiTF Awards 2014 under the category Best Social & Community Product
Finalist at HR Vendor of the Year 2015 Awards under the category Best Learning Management System
Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
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