Get a running start on development in GameMaker Studio 2 with this course and learn the main essential aspects of the GameMaker Studio 2 interface. You will also learn how the main resources are used together to create a final game. Viewers also learn how to program using GML (the GameMaker Studio 2 Language), allowing more complex creations within the software.
This course focuses on the most commonly used interfaces and aspects of GameMaker Studio 2. See the available options, how to customize your workspace to suit your needs,
what each available resource is used for, how to set up the main resources, and more. By the end of this course, you will be able to navigate GameMaker Studio 2 with ease
and will have a head start in game development within the engine.
About the Author
Nathan Auckett is an advanced GameMaker user and has been using the software for over 7 years now. He started using GameMaker during its seventh version and has been using the built-in programming language ever since to create his own games. In 2012, he began creating small tutorials on various topics in GameMaker and has since then created over 50 tutorials helping people achieve a variety of different tasks in GameMaker.