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Creating User Experiences: Fundamental Design Principles

Course Summary

We're in a new era of software and devices, and user expectations are rising rapidly. To meet those expectations, developers need to understand more about design concepts. Whether working alone, or with a designer, this course will help by explaining fund

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    Course Syllabus

    ● Module 1: The need for new thinking by developers
        ◦ Introduction
        ◦ The need for new thinking by developers
        ◦ Stuck in a rut
        ◦ Evolution as a useful mental model
        ◦ Example to learn from: the music industry
        ◦ Demo: StaffLynx as an example of new thinking
        ◦ Preparing for the new ecosystem: fundamental principles of design
        ◦ A test of awareness and observation
        ◦ Summary and looking forward
    ● Module 2: Design Principles for Choosing Options
        ◦ Module 2 Introduction - Starting in the real world
        ◦ What's wrong with this elevator?
        ◦ The Gestalt principle of proximity
        ◦ Some important design principles for choosing options
        ◦ Hick's Law and its consequences
        ◦ Alternatives to ridiculously long lists of options
        ◦ Users outnumber developers, plus summary and next steps
    ● Module 3: Visual Scanning and Processing
        ◦ Module 3 Introduction - The stages of visual processing
        ◦ The Gestalt principles of proximity and similarity
        ◦ More grouping gestalt principles
        ◦ Gestalt closure, continuity, and figure / ground
        ◦ Gestalt principles in remote controls, plus more on intentional blindness
        ◦ Gutenberg diagram, and summary
    ● Module 4: Preference for Naturalness
        ◦ Module 4 - Introduction to naturalness preference - Biophilia
        ◦ Savannah preference and white space
        ◦ Crowded screens and horror vacui
        ◦ No matter what you've heard, screen real estate isn't that valuable
        ◦ Infinite whitespace - demonstrating the viewport pattern
        ◦ An exercise on crowded screens
        ◦ Using color and gradients to promote naturalness
        ◦ Summary and next steps
    ● Module 5: Preference for Naturalness, part 2
        ◦ Module 5 - Introduction and definition of contour bias
        ◦ Contour bias and desire lines
        ◦ Overuse of rectangular designs and how to avoid it
        ◦ Using animation to promote naturalness
        ◦ Animation examples in StaffLynx
        ◦ Three dimensional appearance - reasons and techniques
        ◦ Summary and next steps
    ● Module 6: Aesthetics and Legibility
        ◦ Module 6 - Introduction and the role of aethetics in design
        ◦ Attractiveness bias
        ◦ The Aethetic-Usability Effect, plus advice on typefaces and legibility
        ◦ Legibility and contrast
        ◦ A bit more about fonts, and summary/wrap-up
    ● Module 7: Managing Cognitive Load
        ◦ Module 7 - The need for keeping cognitive load low, and the progress we've made
        ◦ Recognition over recall and progressive disclosure
        ◦ New UI for progressive disclosure, plus highlighting and the mapping principle
        ◦ Mapping continued, plus affordances
        ◦ Affordances continued, plus constraints
        ◦ Feedback, confirmation, and forgiveness
        ◦ Summary and next steps
    ● Module 8: Meta-design Principles
        ◦ Introduction and context-sensitive design
        ◦ Touch as an example context, and form follows function
        ◦ Form follows function, continued, and Ockham's Razor
        ◦ Most Advanced Yet Acceptable
        ◦ Performance vs. Preference
        ◦ Flexibility-usability tradeoff
        ◦ Summary
    ● Module 9: Summary and Resources for Further Study
        ◦ Introduction and a Final Exercise
        ◦ Final points about how you can use these concepts, part 1
        ◦ Final points about how you can use these concepts, part 2
        ◦ Suggested activities
        ◦ Recommended books
        ◦ Summary and contact information for Billy


Course Fee:
USD 29

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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