Animate CC Mobile App Development
Pluralsight
Course Summary
In this course, you will see how to take advantage of mobile device hardware using new API's in ActionScript 3.0. Software required: Animate CC.
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Course Description
In this course, you will see how to take advantage of mobile device hardware using new API's in ActionScript 3.0. You'll see how you can produce apps and publish them for mobile devices. Software required: Animate CC.
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Course Syllabus
Flash Professional CC Mobile Basics- 30m 56s
—Course Overflow 0m 57s
—About Flash Professional CC 2m 46s
—What Is Adobe AIR? 2m 55s
—Creating a Mobile Project 3m 6s
—Mobile Templates 1m 53s
—Manage Adobe AIR SDK 3m 19s
—Developing for Android 6m 33s
—Developing for iOS 5m 14s
—On-device Testing 1m 36s
—Using the Mobile Simulator 2m 34sMobile Design Considerations- 44m 53s
—Vectors vs. Bitmaps 4m 39s
—Creative UI Elements 4m 41s
—Application Scaling Within Flash Professional 7m 54s
—Detecting Screen Bounds 8m 8s
—Sizing Elements per Device Resolution 4m 15s
—Positioning Elements Within Your App 3m 52s
—Detecting Orientation Changes 4m 5s
—Overview of the Mobile Shell Project 5m 3s
—The Flash Professional Workspace 2m 11sHandling Input and Touch Events- 31m 37sResponding to Gestures- 31m 44sInteracting with Device Sensors- 25m 53sWork with the Camera and Microphone- 34m 3sNative Software Interactions- 29m 57sWorking with Files and Data- 47m 44sStage3D: Starling and Feathers- 26m 58sAdditional Considerations- 16m 48s
This course is listed under
Open Source
, Development & Implementations
, Data & Information Management
, Operating Systems
, Quality Assurance & Testing
and Mobility
Community
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