Animating with Props in MotionBuilder
Pluralsight
Course Summary
In this set of MotionBuilder tutorials, we will learn how to animate props inside of MotionBuilder. Software required: Autodesk MotionBuilder 2013.
-
+
Course Description
In this set of MotionBuilder tutorials, we will learn how to animate props inside of MotionBuilder. We'll start by learning how to work with MotionBuilder's animation layering system to alter the character's performance in order for it naturally interact with our prop. We'll then learn how to seamlessly attach the prop to the character, and then how to make the prop a rigid body so that it can fall naturally as the character lets go of the object. We'll also learn how to bake and export the entire animation from MotionBuilder for use in other software. By the end of this set of lessons, you'll be equipped with the skill-set needed to confidently animate character interactions with props in MotionBuilder. Software required: Autodesk MotionBuilder 2013.
-
+
Course Syllabus
Introduction and Project Overview- 0m 43s
—Introduction and Project Overview 0m 43sAnimating with Props in MotionBuilder- 1h 9m
—A Look at Our Assets and How to Approach Animating with Props 6m 44s
—Animating the Character Preparing to Interact with the Prop 14m 18s
—Animating the Character's Hand 15m 59s
—Attaching the Prop to the Character 6m 48s
—Finalizing the Arm 5m 45s
—Using the Physics Solver to Have the Prop Fall from the Character's Hand 7m 13s
—Baking the Animation of the Prop 2m 17s
—Export Our Props 1m 46s
—Exporting the Character's Performance 3m 29s
—Importing Our FBX Files into 3ds Max 4m 49s