Animation Retargeting Techniques in Maya
Pluralsight
Course Summary
In this set of Maya tutorials, you will learn a variety of techniques for retargeting animation to save time building animation assets. Software required: Autodesk Maya 2012.
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Course Description
In this set, of Maya tutorials you will learn a variety of techniques for retargeting animation to save time building animation assets. We'll start by learning how Maya's Trax Editor can be used to retarget animation. We'll then take another approach and utilize MEL to accomplish the same thing. Finally, we'll work with Maya's intuitive Human IK toolset to retarget from a performance-captured animation to a custom skeleton. We'll also cover techniques for optimizing and correcting animation after it has been remapped. By the end of this set of tutorials, you will be familiar with several tools you have at your disposal for re-purposing animation, to ultimately, save production time. Software required: Autodesk Maya 2012.
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Course Syllabus
Introduction and Project Overview- 1m 22s
—Introduction and Project Overview 1m 22sAnimation Retargeting Techniques in Maya- 1h 13m
—Retargeting Animation with Maya's Trax Editor and Character Mapper 9m 14s
—Transferring Animation from the Source to the Target 9m 25s
—Modifying the Remapped Animation 9m 49s
—Transferring Animation with Basic MEL 14m 28s
—Separating the Target Rig from Its Source 8m 11s
—Retargeting with Maya's Human IK Tools 4m 21s
—Preparing Skeletons for Characterization 12m 24s
—Retargeting with Maya's Character Controls UI 5m 23s