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Animating Quadrupeds in 3ds Max

Course Summary

In this series of tutorials we will learn how to animate a run cycle for a quadruped-type creature. Software required: Autodesk 3ds Max 2014.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 49s

    —Introduction and Project Overview 0m 49s
    Animating Quadrupeds in 3ds Max
    - 1h 44m

    —Setting Your Preferences 2m 45s
    —Blocking in the First Pose 5m 57s
    —Blocking in the Initial Contact Positions 6m 37s
    —Animating the Down, Passing, and Peak Positions 7m 57s
    —Roughing in the Final Contact Positions 5m 45s
    —Adding the Last Pose and Cycling the Animation 7m 39s
    —Polishing Your Blocking Pass 7m 58s
    —Polishing the Legs 7m 51s
    —Finalizing the Legs 7m 7s
    —Completing Our Work on the Vertebrae 7m 44s
    —Adding Follow-through to the Ears 6m 11s
    —Animating the Tail 6m 33s
    —Finalizing the Tail's Blocking Pass 2m 55s
    —Wrapping up Our Work on the Tail 4m 52s
    —Keeping Offset Cycled Keys in Range 6m 13s
    —Animating the Toes to Push Follow-through and Realism 5m 26s
    —Translating the Run Forward 4m 35s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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