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Animating Cartoon Characters in Maya

Course Summary

Learn a production workflow to character animation with an emphasis on toon, squash and stretch techniques, and the principles of story-telling through movement. Software required: Maya 8 and up (Maya 2008 required for project files).


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    Course Syllabus

    Introduction and Project Overview
    - 8m 31s

    —Introduction to Training and Preparing the Scene 8m 31s
    Animating Cartoon Characters in Maya
    - 6h 17m

    —Discussing the Storyboards and Blocking in the First Extreme 8m 54s
    —Blocking in the Second and Third Extreme 7m 9s
    —Blocking in the Fourth and Fifth Extreme 14m 24s
    —Posing the Sixth and Seventh Extreme 9m 8s
    —Adding a Switch to Constrain the Hands to the Hip 8m 3s
    —Posing the Eighth and Ninth Extreme 12m 24s
    —Finalizing the First Blocking Phase 10m 32s
    —Modifying the Character as He Is Driving and as the Cardboard Falls 14m 21s
    —Adjusting the Fingers and Adding a Little Bit of Stretch and Shock Effect 10m 35s
    —Blocking in the Character's Lower Body 6m 51s
    —Blocking in the Character's Upper Body 16m 1s
    —Adjusting the Poses in the Character's Exit 11m 51s
    —Animating a Cartoony Run 13m 48s
    —Locking Down Poses to Prevent Major Sliding 12m 53s
    —Finalizing the Fall of the Cardboard Cut-out 11m 39s
    —Wrapping up the Camera's Animation 12m 17s
    —Adjusting the Character's Head and Shoulders (Frames 1-120) 9m 39s
    —Modifying the Eyes and Facial Expressions (Frames 1-120) 10m 52s
    —Adjusting the Arms and Body (Frames 1-120) 13m 13s
    —Adding Anticipation to the Poses (Frames 40-164) 10m 4s
    —Modifying the Arm and Adding a Jiggle to the Upper Body 12m 46s
    —Adjusting the Feet, Lower Body, and Arms 16m 18s
    —Animating the Hat as the Character Leaps into the Air 10m 25s
    —Adjusting the Upper Body and Arms in the Third Polish Pass 12m 6s
    —Adjusting the Upper and Lower Body in the Third Polish Pass 12m 31s
    —Refining the Right Arm as It Adjusts the Hat 9m 34s
    —Refining the Left Arm as It Adjusts the Hat and Modifying the Feet 13m 5s
    —Finalizing the Third Pass 15m 54s
    —Refining the Final Animation Pass 7m 31s
    —Finalizing the Hat Sequence as It Exits the Shot 11m 17s
    —Finalizing the Arms as They Exit 12m 48s
    —Finishing the Animation on the Upper Body 8m 35s
    —Wrapping up the Animation/Conclusion 9m 24s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
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