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Animate and Rig a Bouncing Ball in Maya

Course Summary

Learn advanced techniques for modeling, rigging, and animating a bouncing ball. Software required: Maya 2016

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    Course Syllabus

    Introduction and Project Overview
    - 1m 11s

    —Introduction and Project Overview 1m 11s
    Animate and Rig a Bouncing Ball in Maya
    - 5h 41m

    —Specifying the Character Creation Parameters 8m 37s
    —Beginning a "Simple" Ball Rig 7m 49s
    —Finishing the "Simple" Ball Rig 10m 47s
    —Adding Different Geometry to the "Simple" Ball Rig 7m 2s
    —Creating the Ball and the Control Curves 6m 29s
    —Scripting the Nurbs Curve Creation Script 10m 38s
    —Grouping the Controls and Add Control Joints 8m 18s
    —Hooking up the Multiplydivide Nodes 9m 45s
    —Adding the Lattice and Clusters 8m 0s
    —Using an Enumerated Attribute 12m 56s
    —Examining Reference Video 10m 6s
    —Animating the "Physics-based" Bounce 10m 59s
    —Finishing the Bounce Animation 13m 16s
    —"Animating" the Ball 11m 42s
    —Blocking the Translations 1 10m 21s
    —Squashing and Stretching the Ball 7m 50s
    —Planning the Animation 8m 51s
    —Blocking the Translations 2 12m 22s
    —Animating the Freeform Ball, AKA "the Shmoo" 12m 41s
    —Blocking the Translations Using Stepped Keys 11m 31s
    —Animating the Doubletake 9m 55s
    —Refining the Doubletake 11m 18s
    —Changing from Stepped to Plateau Keys 12m 27s
    —Creating a Top to Bottom Bounce 9m 55s
    —Creating Fluid Poses 13m 22s
    —Beginning the Tail Creation Process 10m 52s
    —Creating FK Controls for the Tail and Making Switch Controls 11m 50s
    —Cleaning up the Visibility Controls 11m 13s
    —Controlling the Tail 10m 51s
    —Playblasting for Multiple Cameras 11m 9s
    —Test Rendering the Ball Animations 10m 59s
    —Preparing for Animation Rendering 5m 36s
    —Script Rendering Multi-camera Animation 12m 12s

Course Fee:
USD 29

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Digital Media & Games Community

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