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Creating Animal Fur for Games in Substance Painter

Course Summary

In this game design tutorial, we'll learn how to create believable fur for animals in games. Software required: Substance Painter 1.2, 3ds Max 2015, ZBrush 4R6, Photoshop CS4.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 5s

    —Introduction and Project Overview 1m 5s
    Creating Animal Fur for Games in Substance Painter
    - 2h 12m

    —Inspecting the High Poly and Game Mesh 7m 3s
    —Exploding the Mesh 4m 50s
    —Baking the Normal Map 9m 30s
    —Baking the Ambient Occlusion Map 6m 43s
    —Setting up the Substance Painter Project 4m 26s
    —Blocking in Color 17m 15s
    —Adding Detail to the Fur 13m 11s
    —Painting the Mouth Interior 14m 37s
    —Painting the Eyes 14m 49s
    —Painting Fur with Alpha Properties 15m 19s
    —Exporting the Texture Maps 11m 14s
    —Creating Fur Planes 13m 47s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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