Animating with the Forces of Nature in After Effects
Pluralsight
Course Summary
In this series of tutorials, we will learn how to create typographic animations that appear to be affected by different forces in nature. Software required: After Effects 12.2.0.52, Illustrator 17.1.0.
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Course Description
In this series of tutorials, we will learn how to create typographic animations that appear to be affected by different forces in nature. We start out with magnetism, a force that is relatively easy to make look realistic. We then follow that up with animations for gravity, water and wind. As we move to the different forces, they ascend in difficulty. We learn how to create an expression and use a slider to control its properties over time. We also create an animation preset that can be reused later in the project. We cover many different principles of animation and how they relate to the affectation of objects to give them a real-world feel. By the end of this training, you will be equipped to bring your typographic animations to life as well as save time while making them. Software required: After Effects 12.2.0.52, Illustrator 17.1.0.
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Course Syllabus
Introduction and Project Overview- 0m 54s
—Introduction and Project Overview 0m 54sAnimating with the Forces of Nature in After Effects- 3h 50m
—Getting Started with Our Illustrator Project Files 7m 46s
—Magnetism: Setting up and Placing the Letters in the Comp 7m 30s
—Magnetism: Controlling the First Letter's Rotation with an Expression Slider 9m 36s
—Magnetism: Setting Keys for the Slider 8m 9s
—Magnetism: Adding Position and Rotation Keys to the Other Letters 6m 37s
—Magnetism: Staggering Keys and Tying Them All to a Duplicate Slider 7m 55s
—Magnetism: Chromatic Aberration for Secondary Animation 10m 8s
—Gravity: Setting up to Create the Swinging Effect 6m 57s
—Gravity: Creating a Swinging Effect with 3D Layers 9m 16s
—Gravity: Creating and Using a User Defined Animation Preset 6m 23s
—Gravity: Breaking a Layer to Move Its Anchor Point 8m 11s
—Gravity: Creating the Fall and Follow Through Animation 7m 49s
—Water: Animating the Position of the First Letter 6m 38s
—Water: Animating the Rotation and Orientation of the Letter 'A' 4m 55s
—Water: Setting up Sliders for Rotation and Position Idle Wiggle Control 6m 46s
—Water: Reusing the Keyframe Data and Editing It 6m 56s
—Water: Editing the Orientation for Each Letter 3m 12s
—Water: Using CC Particle Systems II to Create Background Bubbles 7m 9s
—Water: Editing the Particles System to Make Bubbles for the Individual Letters 8m 35s
—Wind: Adding a Fill Effect to the Letters 2m 39s
—Wind: Starting the 'W' Animation 7m 20s
—Wind: Fine-tuning the Rotation 7m 39s
—Wind: Adding Orientation Keys 4m 44s
—Wind: Adding the CC Page Turn Effect to Show Wind Gusts 9m 4s
—Wind: Setting up Sliders for Y Position Wiggle Control 4m 40s
—Wind: Starting the 'I' Animation 8m 19s
—Wind: Smoothing the 'I' Animation 8m 45s
—Wind: Creating the 'N' Animation 7m 29s
—Wind: Building the 'D' Animation 7m 56s
—Wind: Editing the Page Turn Effect to Include the Final Letter 7m 55s
—Wind: Adding Turbulent Noise for Wind Direction Reinforcement 6m 31s
—Wind: Final Polish 6m 27s